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-rw-r--r--npc/023-2/mk.txt2
-rw-r--r--npc/functions/gmbot.txt6
2 files changed, 4 insertions, 4 deletions
diff --git a/npc/023-2/mk.txt b/npc/023-2/mk.txt
index 319bc26d4..00b531450 100644
--- a/npc/023-2/mk.txt
+++ b/npc/023-2/mk.txt
@@ -73,7 +73,7 @@ L_Finish2:
// Game Storyline advances: The Town Blockade Stage is now over
$GAME_STORYLINE=1;
- $MK_TEMP=gettimeparam(GETTIME_DAYOFMONTH)+rand(30,35);
+ $MK_TEMPVAR=gettimeparam(GETTIME_DAYOFMONTH)+rand(30,35);
// Clean up the event
$NIVALIS_LIBDATE=gettimetick(2);
diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt
index 81bf977ce..2d7bbc2c7 100644
--- a/npc/functions/gmbot.txt
+++ b/npc/functions/gmbot.txt
@@ -171,8 +171,8 @@ OnTimer90000:
}
// Maybe, just maybe, game storyline must be updated here
- if ($GAME_STORYLINE == 1 && $MK_TEMP &&
- $MK_TEMP <= gettimeparam(GETTIME_DAYOFMONTH)) {
+ if ($GAME_STORYLINE == 1 && $MK_TEMPVAR &&
+ $MK_TEMPVAR <= gettimeparam(GETTIME_DAYOFMONTH)) {
// Game Story Change: Idle MK -> Active MK
kamibroadcast("I can't handle it anymore! NO MORE!", "Monster King");
sleep(2500);
@@ -186,7 +186,7 @@ OnTimer90000:
// Apply the changes
$GAME_STORYLINE=2;
- $MK_TEMP=0;
+ $MK_TEMPVAR=0;
}
// We're done, restart loop timer