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-rw-r--r--npc/maze0/config.txt181
1 files changed, 131 insertions, 50 deletions
diff --git a/npc/maze0/config.txt b/npc/maze0/config.txt
index c729b58bf..601e333f4 100644
--- a/npc/maze0/config.txt
+++ b/npc/maze0/config.txt
@@ -290,13 +290,60 @@ function script MazeFix {
if (getd(.@v$+"$["+MAZESOUTH+"]") != "WALL")
.@skip=true;
- // If it doesn't, but is an edge, we don't care
+ // Finally skip
+ if (.@skip) {
+ .@y++;
+ continue;
+ }
+
+ .@dirns=any(true, false);
+
+ // If it doesn't, but is an edge, so we cannot enforce both rules
// Do note (x,y) only goes to (MX-1, MY-1) because index
if (.@x >= MAZE_MX-1 || .@y >= MAZE_MY-1)
.@skip=true;
// Finally skip
if (.@skip) {
+ // End of X axis (row)
+ if (.@x >= MAZE_MX-1) {
+ .@x1=0; .@al=true;
+ while (.@x1 < .@x) {
+ .@vi=MazeVar(.@x1, .@y);
+ // There's a wall somewhere
+ if (getd(.@v$+"$["+MAZE_EAST+"]") == "WALL") {
+ .@al=false;
+ break;
+ }
+ .@x1++;
+ }
+ // There's no walls, so we need safeties
+ if (.@al) {
+ // Could pick a random place, but...
+ .@skip=false; .@dirns=true;
+ }
+ // End of Y axis (column)
+ } else {
+ .@y1=0; .@al=true;
+ while (.@y1 < .@y) {
+ .@vi=MazeVar(.@x, .@y1);
+ // There's a wall somewhere
+ if (getd(.@v$+"$["+MAZESOUTH+"]") == "WALL") {
+ .@al=false;
+ break;
+ }
+ .@y1++;
+ }
+ // There's no walls, so we need safeties
+ if (.@al) {
+ // Could pick a random place, but...
+ .@skip=false; .@dirns=false;
+ }
+ }
+ }
+
+ // All fine, continue to next row
+ if (.@skip) {
.@y++;
continue;
}
@@ -304,7 +351,7 @@ function script MazeFix {
debugmes "(%d, %d) editing from %d", .@x, .@y, getd(.@v$+"_ID");
// At least one of those paths must be open
- if (any(true, false)) {
+ if (.@dirns) {
// Force the opening to south
.@v2$=MazeVar(.@x, .@y+1);
setd(.@v$+"$["+MAZESOUTH+"]", str(.@x)+"_"+str(.@y+1));
@@ -338,11 +385,6 @@ function script MazeFix {
/////////////////////////////////////////////////////////////////////////////////
// GenerateMaze(width, height) → Returns instance ID
function script GenerateMaze {
- // Create the Maze instance or die trying
- .@inst = instance_create("Maze "+getcharid(0), getcharid(3), IOT_CHAR);
- if (.@inst < 0) end;
- MAZE_ID=.@inst;
-
// Save maze configuration
MAZE_MX=getarg(0);
MAZE_MY=getarg(1);
@@ -479,7 +521,7 @@ function script GenerateMaze {
"↑", "→", "↓", "←",
"⮠", "⮡", "⮢", "⮣",
"ㅓ", "ㅏ", "ㅗ", "T",
- "|", "—", "𐘁";
+ "|", "—", "𐘁\ ";
debugmes "[STATUS] Finishing...";
for (.@y=0; .@y < MAZE_MY; .@y++) {
.@l$="";
@@ -491,51 +533,17 @@ function script GenerateMaze {
.@l$=.@l$+","+getd(MazeVar(.@x, .@y, "_ID"));
.@lb$=.@lb$+" "+.@symbol$;
}
- debugmes "[REPORT] %s", .@l$;
- debugmes "[REPORT] %s", .@lb$;
+ // Debug human readable format + a easy to grep-replace RNG
+ // Pseudo-rng example: $@MAZES_12_4 = Random Maze 12, Row 4
+ // On the example, replace VAR_X with "MAZES_12"
+ debugmes "[REPORT-SA] setarray $@VAR_X_%d%s;", .@y, .@l$; // SetArray
+ debugmes "[REPORT-HR] %s", .@lb$; // HumanReadable
}
- // Sanity Check
- if ($@GM_OVERRIDE) {
- for (.@y=0; .@y < MAZE_MY; .@y++) {
- for (.@x=0; .@x < MAZE_MX; .@x++) {
- .@mid=getd(MazeVar(.@x, .@y, "_ID"));
- .@v$=MazeVar(.@x, .@y);
- .@n$=getd(.@v$+"$["+MAZENORTH+"]");
- .@w$=getd(.@v$+"$["+MAZE_WEST+"]");
- .@e$=getd(.@v$+"$["+MAZE_EAST+"]");
- .@s$=getd(.@v$+"$["+MAZESOUTH+"]");
- debugmes "\t%s\t\t\t", .@n$;
- debugmes "%s|%s|%s\t\t", .@w$, .@s$, .@e$;
- }
- debugmes "%s (%d)", .@v$, .@mid;
- }
- }
-
freeloop(false);
debugmes "[STATUS] Finished";
- // Attach instance maps
- instance_attachmap("maze0", .@inst, false, "mz0@"+getcharid(0));
- instance_attachmap("maze1", .@inst, false, "mz1@"+getcharid(0));
- instance_attachmap("maze2", .@inst, false, "mz2@"+getcharid(0));
- instance_attachmap("maze3", .@inst, false, "mz3@"+getcharid(0));
- instance_attachmap("maze4", .@inst, false, "mz4@"+getcharid(0));
- instance_attachmap("maze5", .@inst, false, "mz5@"+getcharid(0));
- instance_attachmap("maze6", .@inst, false, "mz6@"+getcharid(0));
- instance_attachmap("maze7", .@inst, false, "mz7@"+getcharid(0));
- instance_attachmap("maze8", .@inst, false, "mz8@"+getcharid(0));
- instance_attachmap("maze9", .@inst, false, "mz9@"+getcharid(0));
- instance_attachmap("maze10", .@inst, false, "mz10@"+getcharid(0));
- instance_attachmap("maze11", .@inst, false, "mz11@"+getcharid(0));
- instance_attachmap("maze12", .@inst, false, "mz12@"+getcharid(0));
- instance_attachmap("maze13", .@inst, false, "mz13@"+getcharid(0));
- instance_attachmap("maze14", .@inst, false, "mz14@"+getcharid(0));
- instance_attachmap("maze15", .@inst, false, "mz15@"+getcharid(0));
- // Instance lasts one hour
- instance_set_timeout(3600, 3600, .@inst);
- instance_init(.@inst);
- return .@inst;
+ return true;
}
/////////////////////////////////////////////////////////////////////////////////
@@ -583,8 +591,43 @@ function script WarpToMaze {
}
/////////////////////////////////////////////////////////////////////////////////
-// InitMaze(maze_x, maze_y)
+// CreateMaze()
+function script CreateMaze {
+ // Create the Maze instance or die trying
+ .@inst = instance_create("Maze "+getcharid(0), getcharid(3), IOT_CHAR);
+ if (.@inst < 0) end;
+ MAZE_ID=.@inst;
+ // Attach instance maps
+ instance_attachmap("maze0", .@inst, false, "mz0@"+getcharid(0));
+ instance_attachmap("maze1", .@inst, false, "mz1@"+getcharid(0));
+ instance_attachmap("maze2", .@inst, false, "mz2@"+getcharid(0));
+ instance_attachmap("maze3", .@inst, false, "mz3@"+getcharid(0));
+ instance_attachmap("maze4", .@inst, false, "mz4@"+getcharid(0));
+ instance_attachmap("maze5", .@inst, false, "mz5@"+getcharid(0));
+ instance_attachmap("maze6", .@inst, false, "mz6@"+getcharid(0));
+ instance_attachmap("maze7", .@inst, false, "mz7@"+getcharid(0));
+ instance_attachmap("maze8", .@inst, false, "mz8@"+getcharid(0));
+ instance_attachmap("maze9", .@inst, false, "mz9@"+getcharid(0));
+ instance_attachmap("maze10", .@inst, false, "mz10@"+getcharid(0));
+ instance_attachmap("maze11", .@inst, false, "mz11@"+getcharid(0));
+ instance_attachmap("maze12", .@inst, false, "mz12@"+getcharid(0));
+ instance_attachmap("maze13", .@inst, false, "mz13@"+getcharid(0));
+ instance_attachmap("maze14", .@inst, false, "mz14@"+getcharid(0));
+ instance_attachmap("maze15", .@inst, false, "mz15@"+getcharid(0));
+ // Instance lasts one hour
+ instance_set_timeout(3600, 3600, .@inst);
+ instance_init(.@inst);
+
+ debugmes "Maze instance created: %s", MAZE_ID;
+ return .@inst;
+}
+
+// InitMaze(maze_x, maze_y, {renew=True})
function script InitMaze {
+ // Should we renew the instance?
+ if (getarg(2, true))
+ instance_set_timeout(3600, 3600, MAZE_ID);
+
MAZE_X=getarg(0);
MAZE_Y=getarg(1);
.@id=getd(MazeVar(MAZE_X, MAZE_Y, "_ID"));
@@ -668,7 +711,45 @@ maze0,30,30,0 script #MazeMaster NPC_MONA,{
function parseConnections;
*/
//GenerateMaze(7, 7, 0);
- GenerateMaze(5, 5);
+ select
+ l("Playtesting"),
+ l("RMG"),
+ l("RMG+Playtest");
+ mes "";
+ .@x=5;.@y=5;
+ if (@menu >= 2) {
+ // Width
+ mesf "Width (%d-25): ", max(1, @xvar);
+ input .@x, max(1, @xvar), 25;
+
+ // Height
+ mesf "Height (%d-25): ", max(1, @yvar);
+ input .@y, max(1, @yvar), 25;
+
+ // Amount of copies
+ mesf "N. Copies: ";
+ input .@loop, 1, 100;
+
+ // Prevent bugs
+ @xvar=.@x; @yvar=.@y;
+ }
+
+ if (@menu == 2) {
+ freeloop(true);
+ for (.@i=0; .@i < .@loop; .@i++) {
+ GenerateMaze(.@x, .@y);
+ debugmes "";
+ debugmes "";
+ // Throw some entropy
+ .@noname=rand2(.@loop*(1+.@i));
+ freeloop(true);
+ }
+ freeloop(false);
+ close;
+ }
+
+ GenerateMaze(.@x, .@y);
+ CreateMaze();
InitMaze(0, 0);
end;
}