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-rw-r--r--db/re/skill_db.conf62
-rw-r--r--npc/003-0/luca.txt4
-rw-r--r--npc/003-0/saves.txt2
3 files changed, 35 insertions, 33 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 73ab48e1e..7f3f063bf 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -884,17 +884,19 @@ skill_db: (
Lv9: 200
Lv10: 200
}
- SPCost: {
- Lv1: 100
- Lv2: 125
- Lv3: 150
- Lv4: 175
- Lv5: 200
- Lv6: 250
- Lv7: 300
- Lv8: 350
- Lv9: 400
- Lv10: 450
+ Requirements: {
+ SPCost: {
+ Lv1: 100
+ Lv2: 125
+ Lv3: 150
+ Lv4: 175
+ Lv5: 200
+ Lv6: 250
+ Lv7: 300
+ Lv8: 350
+ Lv9: 400
+ Lv10: 450
+ }
}
},
{
@@ -1386,15 +1388,15 @@ skill_db: (
Requirements: {
SPCost: {
Lv1: 100
- Lv2: 130
- Lv3: 160
- Lv4: 190
- Lv5: 220
- Lv6: 250
- Lv7: 280
- Lv8: 310
- Lv9: 340
- Lv10: 370
+ Lv2: 120
+ Lv3: 140
+ Lv4: 160
+ Lv5: 180
+ Lv6: 200
+ Lv7: 220
+ Lv8: 240
+ Lv9: 260
+ Lv10: 280
}
}
},
@@ -20410,16 +20412,16 @@ skill_db: (
FixedCastTime: -1
Requirements: {
SPCost: {
- Lv1: 50
- Lv2: 60
- Lv3: 70
- Lv4: 80
- Lv5: 90
- Lv6: 100
- Lv7: 110
- Lv8: 120
- Lv9: 130
- Lv10: 140
+ Lv1: 120
+ Lv2: 150
+ Lv3: 180
+ Lv4: 210
+ Lv5: 240
+ Lv6: 270
+ Lv7: 300
+ Lv8: 330
+ Lv9: 360
+ Lv10: 400
}
Items: {
Lifestone: 1
diff --git a/npc/003-0/luca.txt b/npc/003-0/luca.txt
index 0d64c2223..5abb1ee39 100644
--- a/npc/003-0/luca.txt
+++ b/npc/003-0/luca.txt
@@ -7,8 +7,8 @@
003-0,34,41,0 script Luca NPC_PLAYER,{
if (!MAGIC_LVL) goto L_NoMagic;
- mes l(".:: Assassin Class ::.");
- mesc l("Specialized in skills with weapon-based damage.");
+ mes l(".:: Physical Sciences Class ::.");
+ mesc l("Specialized in skills with weapon-based damage and Assassination.");
next;
mesn;
do {
diff --git a/npc/003-0/saves.txt b/npc/003-0/saves.txt
index 67cc99f02..b6ea823be 100644
--- a/npc/003-0/saves.txt
+++ b/npc/003-0/saves.txt
@@ -57,7 +57,7 @@
mesc l("You do not meet all requisites for this skill."), 1;
break;
case AB_HIGHNESSHEAL:
- if (!mlearn(AB_HIGHNESSHEAL, 3, 2, SpellBookPage, 1))
+ if (!mlearn(AB_HIGHNESSHEAL, 1, 2, SpellBookPage, 1))
mesc l("You do not meet all requisites for this skill."), 1;
break;
case SN_WINDWALK: