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-rw-r--r--npc/004-3/panoua.txt24
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/004-3/panoua.txt b/npc/004-3/panoua.txt
index cd8579df7..18258997a 100644
--- a/npc/004-3/panoua.txt
+++ b/npc/004-3/panoua.txt
@@ -7,18 +7,18 @@
004-3,32,24,0 script Panoua NPC_PLAYER,{
mesn;
mesq l("Life in the desert is simply the best.");
+ next;
goto L_Menu;
L_Menu:
- .@q = getq(HalinarzoQuest_Panoua);
- next;
+ .@m$ = (getq(HalinarzoQuest_Panoua) ? "Can you make me dye?" : "Do you sell anything?");
mesn;
mesq l("Can I help you with anything traveller?");
select
l("Who are you?"),
l("What is this place?"),
l("I am lost, what should I do?"),
- rif(.@q < 1, l("Do you sell anything?"), l("Can you make me dye?")),
+ l(.@m$),
l("Nothing. I should get going.");
mes "";
@@ -47,8 +47,8 @@ L_Menu:
goto L_Menu;
case 4:
mesn;
- mesq l("I have mastered the art of crafting traditional desert dye's.");
- mesq l("Ya know, for clothes and stuff");
+ mesq l("I have mastered the art of crafting traditional desert dyes.");
+ mesq l("Ya know, for clothes and stuff.");
next;
mesn;
mesq l("The only problem is I cannot sell any to you because I am all out of ingredients.");
@@ -60,7 +60,7 @@ L_Menu:
mesq l("I have an idea!");
next;
mesn;
- mesq l("If you bring me the ingredients, I will make a dye for you...for a small fee of course");
+ mesq l("If you bring me the ingredients, I will make a dye for you... for a small fee of course");
next;
goto L_Offer;
case 5:
@@ -80,14 +80,12 @@ L_Offer:
mesq l("%d/%d %s",countitem(YellowDye), 2, getitemlink(YellowDye));
mesn;
mesq l("So what do you think? Want one?");
- if (.@q < 1)
- setq HalinarzoQuest_Panoua, 1;
+ compareandsetq HalinarzoQuest_Panoua, 0, 1;
goto L_Dye;
L_Dye:
- select
- l("Yes."),
- l("No.");
+ if (askyesno() == ASK_NO)
+ goto L_Quit;
mes "";
if (@menu == 2)
@@ -119,6 +117,7 @@ L_Dye:
} else {
mesn;
mesq l("Sorry, you seem to be missing some things.");
+ next;
goto L_Menu;
}
close;
@@ -134,7 +133,8 @@ OnInit:
setunitdata(.@npcId, UDT_HEADMIDDLE, DesertShirt);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots
- setunitdata(.@npcId, UDT_HAIRSTYLE, 1);
+ setunitdata(.@npcId, UDT_RACE, MedHu);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 19);
setunitdata(.@npcId, UDT_HAIRCOLOR, 1);
.sex = G_OTHER;