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-rw-r--r--db/re/item_db.conf4
-rw-r--r--npc/craft/options.txt2
2 files changed, 1 insertions, 5 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 8bd181039..49a553979 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -10866,10 +10866,6 @@ item_db: (
id5033: 1
id5036: 1
}
- Script: <"
- if (getskilllv(ALL_INCCARRY))
- addtoskill(ALL_INCCARRY, 1, 2);
- ">
// How can we set 5033 and 5036 give only 1 dex or 1 luck to this item ? @jesusalva
// We probably can't. Just kidding, we use getequipcardid(), check if it is PolishedWhatever,
// and add a -1 bonus.
diff --git a/npc/craft/options.txt b/npc/craft/options.txt
index fee06968b..042f29ad0 100644
--- a/npc/craft/options.txt
+++ b/npc/craft/options.txt
@@ -24,7 +24,7 @@
// Returns a bonus from equips (max: 1)
function script csys_equip {
// Same as: isequippedcnt(BlacksmithAxe{, BlacksmithHelmet, etc.})
- return (getequipid(EQI_HAND_R) == BlacksmithAxe);
+ return (isequippedcnt(BlacksmithAxe, Monocle));
}
// csys_Generate( cr_id{, preserve} )