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-rw-r--r--npc/000-0-0/sailors.txt12
-rw-r--r--npc/000-0/sailors.txt7
2 files changed, 3 insertions, 16 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index 9a3fc0e19..263f9a1d7 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -18,17 +18,7 @@ OnTalk:
showavatar NPC_MAGIC_ARPAN;
mesn "Magic Arpan";
- mesq lg("Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either.");
- next;
-
- showavatar NPC_ELMO;
- mesn "Elmo";
- mesq l("It could be from a warship to a random civilian vessel. Well, this is not important now.");
- next;
-
- showavatar NPC_MAGIC_ARPAN;
- mesn "Magic Arpan";
- mesq l("Yeye.");
+ mesq lg("Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either. Well, that's not important now.");
next;
showavatar NPC_ELMO;
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index c537ed128..a48d167b6 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -24,9 +24,7 @@ OnTouch:
next;
mes col(l("Wait. A ship? Where are you, after all?"), 9);
next;
- mes col(l("Your body aches. You can't remember what happened."), 9);
- next;
- mes col(l("But this is not important now. The ships sailors are shouting at you!"), 9);
+ mes col(l("Your body aches. You can't remember what happened. But this is not important now. The ships sailors are shouting at you!"), 9);
next;
showavatar NPC_ORC_MAN;
@@ -71,8 +69,7 @@ OnTouch:
showavatar;
mesn "Narrator";
mes col(l("The sailors take you aboard their ship."), 9);
- next;
- mes col(l("You faint from the pain. At least now, you are in good hands."), 9);
+ mes col(l("You faint from the pain, but at least now, you are in good hands."), 9);
next;
mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9);
next;