diff options
-rw-r--r-- | npc/021-1/logic.txt | 70 | ||||
-rw-r--r-- | npc/021-1/yeti.txt | 2 |
2 files changed, 68 insertions, 4 deletions
diff --git a/npc/021-1/logic.txt b/npc/021-1/logic.txt index fe2567bd6..7908ad31f 100644 --- a/npc/021-1/logic.txt +++ b/npc/021-1/logic.txt @@ -5,15 +5,32 @@ // Description: // Cave logic. Controls also switchs and false warps. See soren/main for more info. +// Logic +function script CindySwitch_Check_211 { + .@st1=getvariableofnpc(.lifetime, "#CindySwitch_01")-gettimetick(2); + .@st2=getvariableofnpc(.lifetime, "#CindySwitch_02")-gettimetick(2); + .@st3=getvariableofnpc(.lifetime, "#CindySwitch_03")-gettimetick(2); + .@st4=getvariableofnpc(.lifetime, "#CindySwitch_04")-gettimetick(2); + .@st5=getvariableofnpc(.lifetime, "#CindySwitch_05")-gettimetick(2); + .@i=0; + if (.@st1 > 0) .@i++; + if (.@st2 > 0) .@i++; + if (.@st3 > 0) .@i++; + if (.@st4 > 0) .@i++; + if (.@st5 > 0) .@i++; + return .@i; +} + // Passages 021-1,155,196,0 script #MainCindyLogic NPC_NO_SPRITE,0,0,{ end; OnTouch: .@q=getq(NivalisQuest_Cindy); - if (.@q < 4) end; + if (.@q < 3) end; if ($@CINDY_STATE > gettimetick(2) || $@CINDY_STATE == 0) goto L_Safe; if ($@CINDY_STATE % 2 == 0) goto L_Blocked; - warp "021-2", 80, 102; + if (CindySwitch_Check_211() == 5) + warp "021-2", 80, 102; end; L_Blocked: @@ -33,5 +50,52 @@ OnTouch: } -// Other +// Switches +021-1,282,34,0 script #CindySwitch_01 NPC_SWITCH_OFFLINE,{ + .@q=getq(NivalisQuest_Cindy); + if (.@q < 3) { + mesn strcharinfo(0); + mesq l("This is a strange switch..."); + close; + } + if (.lifetime-gettimetick(2) <= 0) { + mesc l("Insert a key and pull the switch?"); + select + rif(countitem(TreasureKey), l("Pull it")), + l("Leave it"); + if (@menu == 1) { + delitem TreasureKey, 1; + getexp rand(55, 110), rand(5, 11); + .lifetime=gettimetick(2)+rand(110, 150); // Something between 1m50s and 2m30s + specialeffect(27); + setnpcdisplay .name$, NPC_SWITCH_ONLINE; + initnpctimer; + closedialog; + } + close; + } + npctalk l("Automatic disarm in: @@", FuzzyTime(.lifetime)); + end; + +OnTimer1000: + if (.lifetime-gettimetick(2) <= 0) { + setnpcdisplay .name$, NPC_SWITCH_OFFLINE; + stopnpctimer; + } else { + initnpctimer; + } + end; + +OnInit: + .sex = G_OTHER; + .distance = 3; + .lifetime=0; // When will this switch turn off automatically + end; + +} + +021-1,231,36,0 duplicate(#CindySwitch_01) #CindySwitch_02 NPC_SWITCH_OFFLINE +021-1,34,29,0 duplicate(#CindySwitch_01) #CindySwitch_03 NPC_SWITCH_OFFLINE +021-1,25,297,0 duplicate(#CindySwitch_01) #CindySwitch_04 NPC_SWITCH_OFFLINE +021-1,30,168,0 duplicate(#CindySwitch_01) #CindySwitch_05 NPC_SWITCH_OFFLINE diff --git a/npc/021-1/yeti.txt b/npc/021-1/yeti.txt index 95b89decc..154c61964 100644 --- a/npc/021-1/yeti.txt +++ b/npc/021-1/yeti.txt @@ -126,7 +126,7 @@ L_Instructions: mesc l("Notes: "); mesc l("To unlock the cell on the middle of the throne room, you need to flip all 5 switches there."); mesc l("You need a Treasure Key to flip each switch, regardless of which cave it is in."); - mesc l("EVERY switch on EVERY cave will unflip itself after 2 minutes. So don't waste your time."), 1; + mesc l("EVERY switch on EVERY cave will unflip itself after about 2 minutes. So don't waste your time."), 1; next; mesn; mesq l("Good luck. %%1"); |