summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--npc/009-2/librarian.txt7
-rw-r--r--npc/009-2/scholar.txt2
-rw-r--r--npc/011-1/manastone.txt25
3 files changed, 18 insertions, 16 deletions
diff --git a/npc/009-2/librarian.txt b/npc/009-2/librarian.txt
index 72389d9b2..19e43642e 100644
--- a/npc/009-2/librarian.txt
+++ b/npc/009-2/librarian.txt
@@ -25,7 +25,7 @@ L_Advance:
if (!.@nt || .@n == 6)
goto L_Prologue;
- // If you wait 7 - instead of 3 - hours, you are abusing.
+ // If you wait 7 - instead of 2 - hours, you are abusing.
// So now, you must wait an extra hour.
if (.@nt > santime()+(60*60*7)) {
setq2 General_Narrator, santime()+(60*60);
@@ -58,8 +58,9 @@ L_Prologue:
mesq l("Ah... I see. You are a lost soul, without parents, lost on the world with only some basic stuff.");
next;
mesn;
- mesq l("Alright, I'll look in the archives. I'll have an answer for you in three hours. Meanwhile, why don't you suppress the bandits on the cliff?");
- setq General_Narrator, 7, santime()+(60*60*3);
+ mesq l("Alright, I'll look in the archives. I'll have an answer for you in two hours. Meanwhile, why don't you suppress the bandits on the cliff?");
+ // Please wait 2 hours
+ setq General_Narrator, 7, santime()+(60*60*2);
next;
mesn;
mesq l("Also, Halinarzo is famous for the depleted mana mines in the town. You probably won't find a mana stone there, but it might be cool to look.");
diff --git a/npc/009-2/scholar.txt b/npc/009-2/scholar.txt
index cade0342b..138008b6b 100644
--- a/npc/009-2/scholar.txt
+++ b/npc/009-2/scholar.txt
@@ -3,7 +3,7 @@
// TMW-LoF Team
// Jesusalva
// Description:
-// Permanently repeatable quest, without any special limit
+// Encourages players to get magic and keep the game interesting
// HalinarzoQuest_MageEquipment
// 0 - Haven't started
// 1 - Listened to intro about mage equipments.
diff --git a/npc/011-1/manastone.txt b/npc/011-1/manastone.txt
index f468deedb..e4a2255e9 100644
--- a/npc/011-1/manastone.txt
+++ b/npc/011-1/manastone.txt
@@ -35,13 +35,14 @@
close;
-L_NotWorthy:
- if (readparam(Sp) != readparam(MaxSp))
- dispbottom l("I must have full MP to touch it... Which I don't.");
- else
- dispbottom l("I should train my intelligence, and level up, both my base as my Job Level.");
+
+L_NotWorthy2:
+ if (is_gm()) movenpc .name$, 20+rand(150), 20+rand(150);
+ if (is_gm()) close;
npctalk3 l("You are not worthy!");
- percentheal min(-10, -70+BaseLevel), min(-10, -100+BaseLevel);
+ percentheal -20, -50;
+ if (!MAGIC_LVL)
+ dispbottom l("I should train my intelligence, have full MP, and don't neglect even Job Level.");
end;
L_Level:
@@ -57,13 +58,13 @@ L_Level:
if (is_gm()) percentheal -20, -50;
if (MAGIC_LVL >= 7 || is_gm()) close;
-L_NotWorthy2:
- if (is_gm()) movenpc .name$, 20+rand(150), 20+rand(150);
- if (is_gm()) close;
+L_NotWorthy:
+ if (readparam(Sp) != readparam(MaxSp))
+ dispbottom l("I must have full MP to touch it... Which I don't.");
+ else
+ dispbottom l("I should train my intelligence, and level up, both my base as my Job Level.");
npctalk3 l("You are not worthy!");
- percentheal -20, -50;
- if (!MAGIC_LVL)
- dispbottom l("I should train my intelligence, have full MP, and don't neglect even Job Level.");
+ percentheal min(-10, -70+BaseLevel), min(-10, -100+BaseLevel);
end;
L_LevelUp: