diff options
-rw-r--r-- | db/re/item_db.conf | 41 | ||||
-rw-r--r-- | npc/017-4/pyndragon.txt | 38 |
2 files changed, 47 insertions, 32 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 8eb5b878b..c8a3e946e 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -10965,9 +10965,9 @@ item_db: ( Type: "IT_WEAPON" Buy: 55000 Sell: 5200 - Weight: 1190 - Atk: 600 - Range: 9 + Weight: 11000 + Atk: 516 + Range: 8 Loc: ["EQP_HAND_R", "EQP_HAND_L"] WeaponLv: 1 EquipLv: 60 @@ -10988,9 +10988,9 @@ item_db: ( Type: "IT_WEAPON" Buy: 55000 Sell: 5200 - Weight: 1190 - Atk: 10 - Range: 7 + Weight: 21000 + Atk: 0 + Range: 6 Loc: ["EQP_HAND_R", "EQP_HAND_L"] WeaponLv: 1 EquipLv: 60 @@ -11001,10 +11001,11 @@ item_db: ( Id6511: 1 } Script: <" - bonus bAtk,-(readparam(bDex)); + bonus bAtk,-50; //bonus bAtkRate,-60; bonus bCriticalRate,-100; bonus bHitRate,-10; + bonus bFleeRate,-100; "> }, { @@ -11014,8 +11015,8 @@ item_db: ( Type: "IT_WEAPON" Buy: 55000 Sell: 5200 - Weight: 1190 - Atk: 288 + Weight: 11000 + Atk: 516 Range: 5 Loc: ["EQP_HAND_R", "EQP_HAND_L"] WeaponLv: 1 @@ -11028,8 +11029,7 @@ item_db: ( } Script: <" bonus bSplashRange,1; - bonus bHitRate,-30; - bonus bFlee2Rate,-25; + bonus bFleeRate,-100; "> }, { @@ -11039,9 +11039,9 @@ item_db: ( Type: "IT_WEAPON" Buy: 55000 Sell: 5200 - Weight: 760 - Atk: 384 - Range: 4 + Weight: 8000 + Atk: 122 + Range: 5 Loc: "EQP_HAND_R" WeaponLv: 1 EquipLv: 60 @@ -11052,8 +11052,7 @@ item_db: ( Id6511: 1 } Script: <" - bonus bCriticalRate,-60; - bonus bHitRate,-40; + bonus bFleeRate,-100; "> }, { @@ -11063,9 +11062,9 @@ item_db: ( Type: "IT_WEAPON" Buy: 550000 Sell: 10200 - Weight: 970 - Atk: 700 - Range: 9 + Weight: 12000 + Atk: 900 + Range: 7 Loc: ["EQP_HAND_R", "EQP_HAND_L"] WeaponLv: 1 EquipLv: 70 @@ -11076,8 +11075,8 @@ item_db: ( Id6511: 1 } Script: <" - bonus bCriticalRate,-100; - bonus bHitRate,20; + bonus bFleeRate,-100; + bonus bCriticalRate,40; "> }, { diff --git a/npc/017-4/pyndragon.txt b/npc/017-4/pyndragon.txt index e1ee6062e..98d8d0017 100644 --- a/npc/017-4/pyndragon.txt +++ b/npc/017-4/pyndragon.txt @@ -58,7 +58,15 @@ else mesq l("Good @@. My name is @@ and I make @@.", l("day"), .name$, l("firearms")); next; - if (BaseLevel < 50) + mesn strcharinfo(0); + mesq l("Firearms? What would that be? @@", "%%4"); + next; + mesn; + mesq l("Oh, just an empty staff with black powder inside it. Which explodes. And then kills monsters."); + next; + mesn; + next; + if (BaseLevel < 50) goto L_TooWeak; else if (BaseLevel < 60) goto L_Weak; @@ -85,14 +93,22 @@ L_Info: mes ""; mesn; mesq l("There are four basic class:"); - mesc l("REVOLVERS"); - mesc l("* The only one hand ranged weapon you'll ever find. Not amazing at all."); - mesc l("RIFLES"); + mesc l("SHORT GUNSTAFF");//aka revolver + mesc l("* The only one hand ranged weapon you'll ever find!"); + mes l(" I cut it in half, and to fix shooting speed, I added some extra cogs."); + mes l(" It didn't got too much lighter, and it got really weak compared to a bow."); + mesc l("POWERFUL GUNSTAFF"); mesc l("* Huge damage and more criticals, but slow fire rate."); - mesc l("GATLING"); - mesc l("* Shoots like crazy, but deals less damage."); - mesc l("SHOTGUNS"); + mes l(" The standard gunstaff! It is stronger than a bow, and doesn't have any penalty!"); + mes l(" Oh, and it comes with added shooting range, but it is slow as hell to reload."); + mesc l("RAPID GUNSTAFF"); + mesc l("* Low damage, highest attack speed from all."); + mes l(" One have lots of powder to attack non-stop, but oh god that is heavy."); + mes l(" It is also much weaker and less precise than a bow. But it is so fun using..."); + mesc l("EXPLOSIVE GUNSTAFF"); mesc l("* Causes splash damage, and are very expensive."); + mes l(" You know, I wanted to make the powder explode when hitting!"); + mes l(" It is the same as a bow, including in penalty. But it deals splash damage!"); next; mesn; mesq l("Select carefully which weapon you want, so there are no regrets."); @@ -102,10 +118,10 @@ L_Info: L_Craft: select l("I changed my mind."), - l("I want a REVOLVER."), - l("I want a RIFLE."), - l("I want a GATLING."), - l("I want a SHOTGUN."); + l("I want a SHORT GUNSTAFF."), + l("I want a POWERFUL GUNSTAFF."), + l("I want a RAPID GUNSTAFF."), + l("I want an EXPLOSIVE GUNSTAFF."); mes ""; switch (@menu) { |