diff options
-rw-r--r-- | db/constants.conf | 1 | ||||
-rw-r--r-- | npc/commands/kami.txt | 4 | ||||
-rw-r--r-- | npc/commands/shroom.txt | 2 | ||||
-rw-r--r-- | npc/functions/weather.txt | 4 |
4 files changed, 6 insertions, 5 deletions
diff --git a/db/constants.conf b/db/constants.conf index 46363deb5..1532a2ce7 100644 --- a/db/constants.conf +++ b/db/constants.conf @@ -4438,6 +4438,7 @@ constants_db: { comment__: "Language function constants" LANG_ON_SEA: 1 LANG_IN_SHIP: 2 + MAX_CYCLE_PC: 40 comment__: "Maze Generator constants" MAZEMAPTYPE_NULL: 0 diff --git a/npc/commands/kami.txt b/npc/commands/kami.txt index 01a28aff5..54dfbdec8 100644 --- a/npc/commands/kami.txt +++ b/npc/commands/kami.txt @@ -20,7 +20,7 @@ OnServMsg: .@request$ = strcharinfo(0)+": "; .@request$ += implode(.@atcmd_parameters$, " "); // This can be slow, beware - .@c = getunits(BL_PC, .@players, 40); + .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); for (.@i = 0; .@i < .@c; .@i++) { message(.@players[.@i], .@request$); } @@ -28,7 +28,7 @@ OnServMsg: OnBuff: // Disabled command, used for debug purposes - .@c = getunits(BL_PC, .@players, 40); + .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); for (.@i = 0; .@i < .@c; .@i++) { attachrid(.@players[.@i]); sc_start SC_INCMHPRATE, 300000, 100; diff --git a/npc/commands/shroom.txt b/npc/commands/shroom.txt index 041027424..1b05bbcf8 100644 --- a/npc/commands/shroom.txt +++ b/npc/commands/shroom.txt @@ -29,7 +29,7 @@ OnShroom: .@gmId=monster("boss", 45, 45, strcharinfo(0), .@gmType, 1); // Max 40 connected players for this to work - .@c = getunits(BL_PC, .@players, 40); + .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); for (.@i = 0; .@i < .@c; .@i++) { debugmes "@shroom: Attach account %d to spawn %d %s (%d)", .@players[.@i], .@mobAm, .@mobName$, .@mobId; attachrid(.@players[.@i]); diff --git a/npc/functions/weather.txt b/npc/functions/weather.txt index 4294b7d3d..592949dd9 100644 --- a/npc/functions/weather.txt +++ b/npc/functions/weather.txt @@ -193,7 +193,7 @@ OnMinute45: // It's 2 messages every 3 hours. (r7.5) // Player might be on cave, and this will help them tracking time. if (is_night() && !$@WEATHER_NIGHT) { - .@c = getunits(BL_PC, .@players, 20); + .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); for (.@i = 0; .@i < .@c; .@i++) { message(.@players[.@i], "The night falls."); } @@ -202,7 +202,7 @@ OnMinute45: donpcevent("@exprate::OnReload"); donpcevent("@droprate::OnReload"); } else if (!is_night() && $@WEATHER_NIGHT) { - .@c = getunits(BL_PC, .@players, 20); + .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); for (.@i = 0; .@i < .@c; .@i++) { message(.@players[.@i], "The day rises."); } |