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-rw-r--r--npc/soren-2/main.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/soren-2/main.txt b/npc/soren-2/main.txt
index fac996238..65ddce6c2 100644
--- a/npc/soren-2/main.txt
+++ b/npc/soren-2/main.txt
@@ -59,7 +59,7 @@ OnSanctum:
// Decide if we'll spawn or add items. Previous failures are NOT considerated.
.@odds=rand(1, 10000);
- .@amount=(rand(0, 4)/2)+1;
+ .@amount=(rand(0, 5)/2)+1;
.@lx=24; .@ly=27;
.@ux=40; .@uy=36;
@@ -84,13 +84,13 @@ OnSanctum:
.@mid=rand(1,10)+.@bonus;
switch (.@mid) {
case 1:
- .@monsterId = RedScorpion ; break;
+ .@monsterId = AngryRedScorpion ; break;
case 2:
.@monsterId = CaveMaggot ; break;
case 3:
.@monsterId = SeaSlime ; break;
case 4:
- .@monsterId = Mouboo ; break;
+ .@monsterId = AlphaMouboo ; break;
case 5:
.@monsterId = LavaSlime ; break;
case 6:
@@ -116,7 +116,7 @@ OnSanctum:
case 3:
.@itemId = Aquada ; break;
case 4:
- .@itemId = BlackScorpionStinger ; break;
+ .@itemId = StrenghtPotion ; break;
case 5:
.@itemId = Plushroom ; break;
case 6:
@@ -135,7 +135,7 @@ OnSanctum:
// Core Logic, part 3
// Make Items or Monsters
- if (.@odds <= 3000) {
+ if (.@odds <= 3333) {
makeitem(.@itemId, 1, .map$, rand(.@lx, .@ux), rand(.@ly, .@uy));
} else if (.@odds <= 7000 || .@odds > 9900) {
areamonster .map$, .@lx, .@ly, .@ux, .@uy, strmobinfo(1, .@monsterId), .@monsterId, .@amount;