diff options
-rw-r--r-- | npc/soren-2/main.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/soren-2/main.txt b/npc/soren-2/main.txt index fac996238..65ddce6c2 100644 --- a/npc/soren-2/main.txt +++ b/npc/soren-2/main.txt @@ -59,7 +59,7 @@ OnSanctum: // Decide if we'll spawn or add items. Previous failures are NOT considerated. .@odds=rand(1, 10000); - .@amount=(rand(0, 4)/2)+1; + .@amount=(rand(0, 5)/2)+1; .@lx=24; .@ly=27; .@ux=40; .@uy=36; @@ -84,13 +84,13 @@ OnSanctum: .@mid=rand(1,10)+.@bonus; switch (.@mid) { case 1: - .@monsterId = RedScorpion ; break; + .@monsterId = AngryRedScorpion ; break; case 2: .@monsterId = CaveMaggot ; break; case 3: .@monsterId = SeaSlime ; break; case 4: - .@monsterId = Mouboo ; break; + .@monsterId = AlphaMouboo ; break; case 5: .@monsterId = LavaSlime ; break; case 6: @@ -116,7 +116,7 @@ OnSanctum: case 3: .@itemId = Aquada ; break; case 4: - .@itemId = BlackScorpionStinger ; break; + .@itemId = StrenghtPotion ; break; case 5: .@itemId = Plushroom ; break; case 6: @@ -135,7 +135,7 @@ OnSanctum: // Core Logic, part 3 // Make Items or Monsters - if (.@odds <= 3000) { + if (.@odds <= 3333) { makeitem(.@itemId, 1, .map$, rand(.@lx, .@ux), rand(.@ly, .@uy)); } else if (.@odds <= 7000 || .@odds > 9900) { areamonster .map$, .@lx, .@ly, .@ux, .@uy, strmobinfo(1, .@monsterId), .@monsterId, .@amount; |