diff options
-rw-r--r-- | db/re/skill_db.conf | 29 | ||||
-rw-r--r-- | npc/functions/hub.txt | 8 | ||||
-rw-r--r-- | npc/magic/frozenheart.txt | 48 |
3 files changed, 39 insertions, 46 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 33f6d6e20..7158b07ee 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -38959,6 +38959,35 @@ skill_db: ( SkillInfo: { Quest: true } + CoolDown: { + Lv1: 45000 + Lv2: 44000 + Lv3: 43000 + Lv4: 42000 + Lv5: 41000 + Lv6: 40000 + Lv7: 38000 + Lv8: 37000 + Lv9: 36000 + Lv10: 35000 + } + Requirements: { + SPCost: { + Lv1: 37 + Lv2: 42 + Lv3: 47 + Lv4: 52 + Lv5: 57 + Lv6: 62 + Lv7: 67 + Lv8: 72 + Lv9: 77 + Lv10: 82 + } + Items: { + FrozenYetiTear: 1 + } + } }, { Id: 20040 diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index fbb024f10..d82f19d6a 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -250,6 +250,14 @@ function script HUB_SkillInvoke { } SK_summon(.@mobId, 4, any(3,4)); break; + case TMW2_FROZENHEART: + .@mobId=Moggun; + if (rand2(6,12) < (abizit()*2)+1) + { + .@mobId=Yeti; + } + SK_summon(.@mobId, 4, any(3,4)); + break; case TMW2_STONEHEART: .@mobId=Terranite; if (rand2(9,12) < (abizit()*2)+1 && diff --git a/npc/magic/frozenheart.txt b/npc/magic/frozenheart.txt index 14f6ec642..258234828 100644 --- a/npc/magic/frozenheart.txt +++ b/npc/magic/frozenheart.txt @@ -9,52 +9,8 @@ end; OnCall: - // Other requeriments: 1x Frozen Yeti Tear - if (countitem(FrozenYetiTear) < 1) { - dispbottom l("You need 1x @@ to cast this skill.", getitemlink(FrozenYetiTear)); - end; - } - - // Check cooldown - if (@frozenheart_at > gettimetick(2)) { - dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@frozenheart_at)); - end; - } - - // Setup - @sk=TMW2_FROZENHEART; - @mp=37; - @amp=5; - - // Check if you have mana to cast - // MagicCheck(SkillID, Mana{, MP per level}) - if (!MagicCheck(@sk, @mp, @amp)) - end; - - // Destroy reagents - delitem FrozenYetiTear, 1; - - // set cooldown - @frozenheart_at=gettimetick(2); - @frozenheart_at=@frozenheart_at+44; - - // As usual, magic profeciency affects success ratio - if (rand(1,5) < abizit()+1) { - .@mobId=Moggun; - if (rand(6,12) < (abizit()*2)+1) - { - .@mobId=Yeti; - } - // Summon Magic - // SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}}) - SummonMagic(@sk, .@mobId, 4, MAGIC_LVL+getskilllv(@sk)-1); - } else { - dispbottom l("The spell fails!"); - } - - // Get 3~4 mana experience point (this is NOT used by Mana Stone) - GetManaExp(@sk, rand(3,4)); - + // Deprecated + dispbottom l("The usage of @sk-commands was deprecated"); end; OnInit: |