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-rw-r--r--db/re/skill_db.conf29
-rw-r--r--npc/functions/hub.txt8
-rw-r--r--npc/magic/frozenheart.txt48
3 files changed, 39 insertions, 46 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 33f6d6e20..7158b07ee 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -38959,6 +38959,35 @@ skill_db: (
SkillInfo: {
Quest: true
}
+ CoolDown: {
+ Lv1: 45000
+ Lv2: 44000
+ Lv3: 43000
+ Lv4: 42000
+ Lv5: 41000
+ Lv6: 40000
+ Lv7: 38000
+ Lv8: 37000
+ Lv9: 36000
+ Lv10: 35000
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 37
+ Lv2: 42
+ Lv3: 47
+ Lv4: 52
+ Lv5: 57
+ Lv6: 62
+ Lv7: 67
+ Lv8: 72
+ Lv9: 77
+ Lv10: 82
+ }
+ Items: {
+ FrozenYetiTear: 1
+ }
+ }
},
{
Id: 20040
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index fbb024f10..d82f19d6a 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -250,6 +250,14 @@ function script HUB_SkillInvoke {
}
SK_summon(.@mobId, 4, any(3,4));
break;
+ case TMW2_FROZENHEART:
+ .@mobId=Moggun;
+ if (rand2(6,12) < (abizit()*2)+1)
+ {
+ .@mobId=Yeti;
+ }
+ SK_summon(.@mobId, 4, any(3,4));
+ break;
case TMW2_STONEHEART:
.@mobId=Terranite;
if (rand2(9,12) < (abizit()*2)+1 &&
diff --git a/npc/magic/frozenheart.txt b/npc/magic/frozenheart.txt
index 14f6ec642..258234828 100644
--- a/npc/magic/frozenheart.txt
+++ b/npc/magic/frozenheart.txt
@@ -9,52 +9,8 @@
end;
OnCall:
- // Other requeriments: 1x Frozen Yeti Tear
- if (countitem(FrozenYetiTear) < 1) {
- dispbottom l("You need 1x @@ to cast this skill.", getitemlink(FrozenYetiTear));
- end;
- }
-
- // Check cooldown
- if (@frozenheart_at > gettimetick(2)) {
- dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@frozenheart_at));
- end;
- }
-
- // Setup
- @sk=TMW2_FROZENHEART;
- @mp=37;
- @amp=5;
-
- // Check if you have mana to cast
- // MagicCheck(SkillID, Mana{, MP per level})
- if (!MagicCheck(@sk, @mp, @amp))
- end;
-
- // Destroy reagents
- delitem FrozenYetiTear, 1;
-
- // set cooldown
- @frozenheart_at=gettimetick(2);
- @frozenheart_at=@frozenheart_at+44;
-
- // As usual, magic profeciency affects success ratio
- if (rand(1,5) < abizit()+1) {
- .@mobId=Moggun;
- if (rand(6,12) < (abizit()*2)+1)
- {
- .@mobId=Yeti;
- }
- // Summon Magic
- // SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}})
- SummonMagic(@sk, .@mobId, 4, MAGIC_LVL+getskilllv(@sk)-1);
- } else {
- dispbottom l("The spell fails!");
- }
-
- // Get 3~4 mana experience point (this is NOT used by Mana Stone)
- GetManaExp(@sk, rand(3,4));
-
+ // Deprecated
+ dispbottom l("The usage of @sk-commands was deprecated");
end;
OnInit: