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-rw-r--r--db/re/item_db.conf25
1 files changed, 7 insertions, 18 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index c3fd02990..446eda553 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -16081,13 +16081,9 @@ item_db: (
noauction: true
}
Script: <"
- setarray .@r, StrangeCoin, StrangeCoin, StrangeCoin, StrangeCoin, SharpKnife, BugLeg, Cheese, Aquada, BronzeGladius, Aquada, Lockpicks, IronAmmoBox, ArrowAmmoBox, ElixirOfLife;
+ setarray .@r, MercBoxC, CrazyRum, ElixirOfLife, Dragonfruit, JasmineTea, TreasureMap, MysteriousBottle, Lockpicks, ArcmageBoxset, TreasureKey, CoinBag, WurtziteOre; // ~8.33% each
.@n=rand(getarraysize(.@r));
-
- if (.@n > 3)
- getitem .@r[.@n], 1;
- else
- getitem .@r[.@n], rand(5,10);
+ getitem .@r[.@n], 1;
">
},
{
@@ -16107,13 +16103,9 @@ item_db: (
noauction: true
}
Script: <"
- setarray .@r, StrangeCoin, StrangeCoin, StrangeCoin, StrangeCoin, StrangeCoin, SnakeEgg, BronzeGift, Dagger, Aquada, Chagashroom, MoubooSteak, RedApple, IronOre, Coal, CursedAmmoBox, IronAmmoBox, SilverRing;
+ setarray .@r, MercBoxD, AncientBlueprint, WhiskeyAle, ElixirOfLife, Manapple, Dragonfruit, YerbaMate, BronzeGift, TreasureMap, MysteriousBottle, Lockpicks, HousingLetterI, BrokenWarpCrystal, StatusResetPotion, ArcmageBoxset, TitaniumOre, LOFCoin, GrapheneStone; // ~5.56% each
.@n=rand(getarraysize(.@r));
-
- if (.@n > 4)
- getitem .@r[.@n], 1;
- else
- getitem .@r[.@n], rand(9,21);
+ getitem .@r[.@n], 1;
">
},
{
@@ -16133,13 +16125,10 @@ item_db: (
noauction: true
}
Script: <"
- setarray .@r, StrangeCoin, StrangeCoin, CasinoCoins, IronIngot, SaxsoKey, GoldenApple, GoldenRing, GoldOre, PoisonAmmoBox, CursedAmmoBox, MercBoxA, AncientBlueprint, SilverGift;
+ // BossHunterBoina,
+ setarray .@r, AncientBlueprint, ElixirOfLife, Manapple, BronzeGift, SilverGift, TreasureMap, MysteriousBottle, HousingLetterI, BrokenWarpCrystal, StatusResetPotion, ArcmageBoxset, SacredImmortalityPotion, BossHunterBoina, IridiumOre, DarkDesertMushroom, ArcanumStone; // ~6.25% each
.@n=rand(getarraysize(.@r));
-
- if (.@n > 2)
- getitem .@r[.@n], 1;
- else
- getitem .@r[.@n], rand(20,40);
+ getitem .@r[.@n], 1;
">
},