diff options
-rw-r--r-- | db/quest_db.conf | 2 | ||||
-rw-r--r-- | npc/009-1/fisherman.txt | 16 | ||||
-rw-r--r-- | npc/012-1/jack.txt | 14 | ||||
-rw-r--r-- | npc/012-3/alan.txt | 10 | ||||
-rw-r--r-- | npc/functions/news.txt | 2 | ||||
-rw-r--r-- | npc/functions/util.txt | 2 |
6 files changed, 23 insertions, 23 deletions
diff --git a/db/quest_db.conf b/db/quest_db.conf index 8f0365337..2c4abbeec 100644 --- a/db/quest_db.conf +++ b/db/quest_db.conf @@ -212,7 +212,7 @@ quest_db: ( // ID 91 to 110: Hurnscald Quests { Id: 91 - Name: "HurscaldQuest_ForestBow" + Name: "HurnscaldQuest_ForestBow" }, { Id: 92 diff --git a/npc/009-1/fisherman.txt b/npc/009-1/fisherman.txt index a47191db8..5aaddae2f 100644 --- a/npc/009-1/fisherman.txt +++ b/npc/009-1/fisherman.txt @@ -7,7 +7,7 @@ // Forest Bow Quest. DO NOT RENAME THE NPC. 009-1,116,106,0 script Fisherman NPC_FISHERMAN_HALI,{ - .@q=getq(HurscaldQuest_ForestBow); + .@q=getq(HurnscaldQuest_ForestBow); if (BaseLevel < 30) goto L_Weak; mesn; mesq l("Hello. Ah, bad luck. I am three days without fishing a single carp."); @@ -15,7 +15,7 @@ mesn strcharinfo(0); menu l("Any fishing tips for me?"),-, - rif(.@q == 1 && getq3(HurscaldQuest_ForestBow) < 99, l("I need a string, but not just any string, a really good string.")), L_String; + rif(.@q == 1 && getq3(HurnscaldQuest_ForestBow) < 99, l("I need a string, but not just any string, a really good string.")), L_String; mes ""; mesn; @@ -34,7 +34,7 @@ L_Weak: close; L_String: - .@k=getq3(HurscaldQuest_ForestBow); + .@k=getq3(HurnscaldQuest_ForestBow); mes ""; switch (.@k) { case 0: @@ -55,7 +55,7 @@ L_String: next; mesn; mesq l("I'll make your life easier, I'm also accepting 20 @@ or @@ instead the Grass Carp. Go now, pal.", getitemlink(CommonCarp), getitemlink(Roach)); - setq3 HurscaldQuest_ForestBow, 10; + setq3 HurnscaldQuest_ForestBow, 10; close; break; case 50: @@ -122,7 +122,7 @@ L_Finish: } delitem Root, 10; Zeny=Zeny-1000; - setq3 HurscaldQuest_ForestBow, 99; + setq3 HurnscaldQuest_ForestBow, 99; getexp 800, 0; // 10% of max exp mes ""; mesn; @@ -137,9 +137,9 @@ L_Finish: close; OnKillFireGoblin: - if (getq(HurscaldQuest_ForestBow) == 1 && getq3(HurscaldQuest_ForestBow) >= 10 && getq3(HurscaldQuest_ForestBow) < 50) { - setq3 HurscaldQuest_ForestBow, getq3(HurscaldQuest_ForestBow)+1; - dispbottom l("@@/40 Fire Goblins killed", getq3(HurscaldQuest_ForestBow)-10); + if (getq(HurnscaldQuest_ForestBow) == 1 && getq3(HurnscaldQuest_ForestBow) >= 10 && getq3(HurnscaldQuest_ForestBow) < 50) { + setq3 HurnscaldQuest_ForestBow, getq3(HurnscaldQuest_ForestBow)+1; + dispbottom l("@@/40 Fire Goblins killed", getq3(HurnscaldQuest_ForestBow)-10); } end; diff --git a/npc/012-1/jack.txt b/npc/012-1/jack.txt index c66a1a820..55eef5d2d 100644 --- a/npc/012-1/jack.txt +++ b/npc/012-1/jack.txt @@ -7,8 +7,8 @@ // Jack is Hurnscald Lumberjack 012-1,69,93,0 script Jack NPC_LUMBERJACK,{ - .@q1=getq(HurscaldQuest_ForestBow); - //.@q2=getq(HurscaldQuest_WoodShield); + .@q1=getq(HurnscaldQuest_ForestBow); + //.@q2=getq(HurnscaldQuest_WoodShield); mesn "Jack, the Lumberjack"; mesq l("Hello there! I'm Jack, the Lumberjack, and enemy of all trees. If you need some firewood, just let me know."); @@ -61,7 +61,7 @@ L_Polish: close; L_ForestBow: - .@k=getq2(HurscaldQuest_ForestBow); + .@k=getq2(HurnscaldQuest_ForestBow); switch (.@k) { case 0: @@ -78,7 +78,7 @@ L_ForestBow: } mesn strcharinfo(0); mesq l("I'm railroaded here, I cannot say no. I'll bring you some @@. Break them until one of them fit.", getitemlink(RawLog)); - setq2 HurscaldQuest_ForestBow, 1; + setq2 HurnscaldQuest_ForestBow, 1; close; break; case 99: @@ -91,7 +91,7 @@ L_ForestBow: goto L_Close; L_Loop: - .@k=getq2(HurscaldQuest_ForestBow); + .@k=getq2(HurnscaldQuest_ForestBow); mesn; mesq l("Bring me your wood, and I'll show you which one is sturdy, yet flexible enough to make a good Forest Bow."); mes ""; @@ -109,7 +109,7 @@ L_Loop: if (.@success <= 1) { mesc l("The wood bends a little, but doesn't breaks."); getexp 295, 100; // 10% of max exp - setq2 HurscaldQuest_ForestBow, 99; + setq2 HurnscaldQuest_ForestBow, 99; next; mesn; mesq lg("That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!"); @@ -118,7 +118,7 @@ L_Loop: mesc l("However, the log breaks with a loud crack."); Zeny=Zeny+10; getexp 5, 1; - setq2 HurscaldQuest_ForestBow, .@k+1; + setq2 HurnscaldQuest_ForestBow, .@k+1; next; mesn; mesq lg("Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on."); diff --git a/npc/012-3/alan.txt b/npc/012-3/alan.txt index e1f328a23..282f12e74 100644 --- a/npc/012-3/alan.txt +++ b/npc/012-3/alan.txt @@ -5,9 +5,9 @@ // Alan is Hurnscald's bowmaster. He may craft the Forest Bow, and sell ammo. 012-3,44,40,0 script Alan NPC_BOWMASTER,{ - .@q=getq(HurscaldQuest_ForestBow); - .@q2=getq2(HurscaldQuest_ForestBow); - .@q3=getq3(HurscaldQuest_ForestBow); + .@q=getq(HurnscaldQuest_ForestBow); + .@q2=getq2(HurnscaldQuest_ForestBow); + .@q3=getq3(HurnscaldQuest_ForestBow); switch (.@q) { case 1: npctalk3 l("Ah, if Jack and that fisherman from Halinarzo still gave me materials..."); @@ -56,14 +56,14 @@ L_Next: L_Start: // q2 → Wood Part // q3 → String Part - setq HurscaldQuest_ForestBow, 1, 0, 0; + setq HurnscaldQuest_ForestBow, 1, 0, 0; goto L_Close; L_Craft: inventoryplace ForestBow, 1; getitem ForestBow, 1; getexp 900, 0; - setq HurscaldQuest_ForestBow, 2, 0, 0; + setq HurnscaldQuest_ForestBow, 2, 0, 0; mesn; mesq l("Here you go - have fun with it."); next; diff --git a/npc/functions/news.txt b/npc/functions/news.txt index 074b67f69..da995b008 100644 --- a/npc/functions/news.txt +++ b/npc/functions/news.txt @@ -20,7 +20,7 @@ function script GameNews { mesc l("Many rejoiced. The damage was very big, and all players help is required, to make Hurnscald prosper again."); } next; - mesc l("This server's Sponsors bought the area above Hurscald's Inn. Nobody else is being allowed there."); + mesc l("This server's Sponsors bought the area above Hurnscald's Inn. Nobody else is being allowed there."); mesc l("However, they allowed everyone to use @@ command to rapidly reach Aeros during events.", "##B@toevent##b"); next; mesc l("Guilds storage is free for test, and monsters are fainting when too many players attack them at once."); diff --git a/npc/functions/util.txt b/npc/functions/util.txt index a72d6e5fb..8f595cd9a 100644 --- a/npc/functions/util.txt +++ b/npc/functions/util.txt @@ -156,7 +156,7 @@ function script marine_reputation { } else if (getarg(0) == "Hurns") { // Alan Quest (+1 rep) - if (getq(HurscaldQuest_ForestBow) >= 2) + if (getq(HurnscaldQuest_ForestBow) >= 2) .@nr=.@nr+1; // Gwendolyn Quest (+1 rep) |