diff options
-rw-r--r-- | npc/009-6/utils.txt | 28 | ||||
-rw-r--r-- | npc/009-7/utils.txt | 29 | ||||
-rw-r--r-- | npc/012-8/utils.txt | 40 | ||||
-rw-r--r-- | npc/017-7/utils.txt | 29 | ||||
-rw-r--r-- | npc/017-8/utils.txt | 29 | ||||
-rw-r--r-- | npc/functions/estate2.txt | 51 |
6 files changed, 55 insertions, 151 deletions
diff --git a/npc/009-6/utils.txt b/npc/009-6/utils.txt index 816c56abe..65ffbb276 100644 --- a/npc/009-6/utils.txt +++ b/npc/009-6/utils.txt @@ -71,32 +71,4 @@ OnReload: } -009-6,21,23,0 script Wardrobe#RES_0096 NPC_NO_SPRITE,{ - openstorage; - end; - -OnInit: - .distance=3; - end; -} - - -009-6,29,24,0 script Stovetop#RES_0096 NPC_NO_SPRITE,{ - realestate_cauldron(); - close; - -OnInit: - .distance=3; - end; -} - - -009-6,34,25,0 script Piano#RES_0096 NPC_NO_SPRITE,{ - realestate_piano(); - close; - -OnInit: - .distance=3; - end; -} diff --git a/npc/009-7/utils.txt b/npc/009-7/utils.txt index 1e111d23b..424a1f779 100644 --- a/npc/009-7/utils.txt +++ b/npc/009-7/utils.txt @@ -71,32 +71,3 @@ OnReload: } -009-7,21,23,0 script Wardrobe#RES_0097 NPC_NO_SPRITE,{ - openstorage; - end; - -OnInit: - .distance=3; - end; -} - - -009-7,29,24,0 script Stovetop#RES_0097 NPC_NO_SPRITE,{ - realestate_cauldron(); - close; - -OnInit: - .distance=3; - end; -} - - -009-7,34,25,0 script Piano#RES_0097 NPC_NO_SPRITE,{ - realestate_piano(); - close; - -OnInit: - .distance=3; - end; -} - diff --git a/npc/012-8/utils.txt b/npc/012-8/utils.txt index 952a3221b..7e34e91fe 100644 --- a/npc/012-8/utils.txt +++ b/npc/012-8/utils.txt @@ -22,6 +22,7 @@ // REAL_ESTATE_CREDITS → Credits equivalent to GP the player have. Will be used first. +// Real Estate NPCs and settings // The sign is the main controller for rent system // Doorbell is the main controller for indoor // This is the NPC script controller @@ -52,10 +53,6 @@ end; OnInit: - // Estate Settings - .id=1; // Estate ID - .mapa$="012-8"; // Map name - // NPC Settings .sex = G_OTHER; .distance = 3; @@ -65,39 +62,10 @@ OnInit: OnReload: //debugmes "[REAL ESTATE] NPC ONRELOAD"; // load_npc ( name , map, x , y{, cell} ) - load_npc("Wardrobe#RES_0128", .mapa$, 21, 23); - load_npc("Cauldron#RES_0128", .mapa$, 28, 24); - load_npc("Piano#RES_0128" , .mapa$, 34, 25); - end; - -} - -012-8,21,23,0 script Wardrobe#RES_0128 NPC_NO_SPRITE,{ - openstorage; + load_npc("Wardrobe#RES_0128", .map$, 21, 23); + load_npc("Cauldron#RES_0128", .map$, 28, 24); + load_npc("Piano#RES_0128" , .map$, 34, 25); end; -OnInit: - .distance=3; - end; -} - - -012-8,29,24,0 script Cauldron#RES_0128 NPC_NO_SPRITE,{ - realestate_cauldron(); - close; - -OnInit: - .distance=3; - end; -} - - -012-8,34,25,0 script Piano#RES_0128 NPC_NO_SPRITE,{ - realestate_piano(); - close; - -OnInit: - .distance=3; - end; } diff --git a/npc/017-7/utils.txt b/npc/017-7/utils.txt index 604bf19fe..28f69e283 100644 --- a/npc/017-7/utils.txt +++ b/npc/017-7/utils.txt @@ -72,32 +72,3 @@ OnReload: } -017-7,21,23,0 script Wardrobe#RES_0177 NPC_NO_SPRITE,{ - openstorage; - end; - -OnInit: - .distance=3; - end; -} - - -017-7,29,24,0 script Cauldron#RES_0177 NPC_NO_SPRITE,{ - realestate_cauldron(); - close; - -OnInit: - .distance=3; - end; -} - - -017-7,34,25,0 script Piano#RES_0177 NPC_NO_SPRITE,{ - realestate_piano(); - close; - -OnInit: - .distance=3; - end; -} - diff --git a/npc/017-8/utils.txt b/npc/017-8/utils.txt index ec0966b7d..70161131a 100644 --- a/npc/017-8/utils.txt +++ b/npc/017-8/utils.txt @@ -72,32 +72,3 @@ OnReload: } -017-8,21,23,0 script Wardrobe#RES_0178 NPC_NO_SPRITE,{ - openstorage; - end; - -OnInit: - .distance=3; - end; -} - - -017-8,29,24,0 script Cauldron#RES_0178 NPC_NO_SPRITE,{ - realestate_cauldron(); - close; - -OnInit: - .distance=3; - end; -} - - -017-8,34,25,0 script Piano#RES_0178 NPC_NO_SPRITE,{ - realestate_piano(); - close; - -OnInit: - .distance=3; - end; -} - diff --git a/npc/functions/estate2.txt b/npc/functions/estate2.txt index 758a73e4b..99100f2f8 100644 --- a/npc/functions/estate2.txt +++ b/npc/functions/estate2.txt @@ -273,3 +273,54 @@ function script realestate_cauldron { return; } +//////////////////////////////////////////////////////////////////////////// +// TODO: NPCs toogle on/off controller? + +//////////////////////////////////////////////////////////////////////////// +012-8,21,23,0 script Wardrobe#RES_0128 NPC_NO_SPRITE,{ + openstorage; + end; + +OnInit: + .distance=3; + end; +} + +017-7,21,23,0 duplicate(Wardrobe#RES_0128) Wardrobe#RES_0177 NPC_NO_SPRITE +017-8,21,23,0 duplicate(Wardrobe#RES_0128) Wardrobe#RES_0178 NPC_NO_SPRITE +009-6,21,23,0 duplicate(Wardrobe#RES_0128) Wardrobe#RES_0096 NPC_NO_SPRITE +009-7,21,23,0 duplicate(Wardrobe#RES_0128) Wardrobe#RES_0097 NPC_NO_SPRITE + + +//////////////////////////////////////////////////////////////////////////// +012-8,29,24,0 script Cauldron#RES_0128 NPC_NO_SPRITE,{ + realestate_cauldron(); + close; + +OnInit: + .distance=3; + end; +} + +017-7,29,24,0 duplicate(Cauldron#RES_0128) Cauldron#RES_0177 NPC_NO_SPRITE +017-8,29,24,0 duplicate(Cauldron#RES_0128) Cauldron#RES_0178 NPC_NO_SPRITE +009-6,29,24,0 duplicate(Cauldron#RES_0128) Stovetop#RES_0096 NPC_NO_SPRITE +009-7,29,24,0 duplicate(Cauldron#RES_0128) Stovetop#RES_0097 NPC_NO_SPRITE + + +//////////////////////////////////////////////////////////////////////////// +012-8,34,25,0 script Piano#RES_0128 NPC_NO_SPRITE,{ + realestate_piano(); + close; + +OnInit: + .distance=3; + end; +} + +017-7,34,25,0 duplicate(Piano#RES_0128) Piano#RES_0177 NPC_NO_SPRITE +017-8,34,25,0 duplicate(Piano#RES_0128) Piano#RES_0178 NPC_NO_SPRITE +009-6,34,25,0 duplicate(Piano#RES_0128) Piano#RES_0096 NPC_NO_SPRITE +009-7,34,25,0 duplicate(Piano#RES_0128) Piano#RES_0097 NPC_NO_SPRITE + + |