diff options
-rw-r--r-- | npc/functions/random-talk.txt | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/npc/functions/random-talk.txt b/npc/functions/random-talk.txt index f6345a406..4040b0fae 100644 --- a/npc/functions/random-talk.txt +++ b/npc/functions/random-talk.txt @@ -57,7 +57,7 @@ function script moubootalk { function script sailortalk { - .@rand = rand2(8); + .@rand = rand2(9); if (.@rand == 0) goodbye; if (.@rand == 1) npctalkonce(l("Arr, I'm bored!")); if (.@rand == 2) npctalkonce(l("Hey! Good to hear from you!")); @@ -77,6 +77,7 @@ function script sailortalk { if (.@rand == 5) npctalkonce(l("A-hoy matey!")); if (.@rand == 6) npctalkonce(l("Arr!")); if (.@rand == 7) npctalkonce(l("Howdy?")); + if (.@rand == 8) npctalkonce(l("Glad the Monster King avoid the seas, arr!")); // just to be sure closedialog; @@ -123,14 +124,9 @@ function script villagertalk { } function script legiontalk { - switch (rand2(15)) { + switch (rand2(16)) { case 0: npctalkonce(l("Do I look like a tree? I feel like one.")); - //speech( - // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"), - // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."), - // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.")); - //close; break; case 1: npctalkonce(l("I'm a little busy right now.")); @@ -177,6 +173,9 @@ function script legiontalk { case 14: npctalkonce(l("There is no honor in fighting a weak opponent.")); break; + case 15: + npctalkonce(l("The Monster King is scary. To be honest, I'm not sure I would be able to do anything if he showed up.")); + break; } return; |