diff options
-rw-r--r-- | npc/017-3/vault.txt | 26 | ||||
-rw-r--r-- | npc/018-2-4/vault.txt | 26 | ||||
-rw-r--r-- | npc/functions/lockpicks.txt | 35 |
3 files changed, 37 insertions, 50 deletions
diff --git a/npc/017-3/vault.txt b/npc/017-3/vault.txt index 35434eae9..090900bc0 100644 --- a/npc/017-3/vault.txt +++ b/npc/017-3/vault.txt @@ -5,31 +5,7 @@ // Based on BenB idea. 017-3,80,39,0 script Vault NPC_NO_SPRITE,{ - mesn; - mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at you, great!"); - // 2*3 = 6 possibilities, 5 attempts - if (LockPicking(2, 3)) { - Zeny=Zeny+$VAULT_01738039; - $VAULT_01738039=40; - mesn; - mesq l("Booty!"); - } else { - mesn; - .@inch=(Zeny/100); - Zeny-=.@inch; - $VAULT_01738039+=.@inch; - if (ArrestedChances()) { - mesc l("Arrested!"); - atcommand("@jailfor 5mn "+strcharinfo(0)); - } else { - if (is_night()) - .@p$=l("The darkness of night gives you cover."); - else - .@p$=l("Your agile legs and sheer luck allows you to outrun the cops."); - mesc l("You run as far as you could. %s", .@p$); - warp "000-1", 22, 22; - } - } + LootableVault(1, 3, "01738039"); close; OnInit: diff --git a/npc/018-2-4/vault.txt b/npc/018-2-4/vault.txt index 043504829..9f33ea64c 100644 --- a/npc/018-2-4/vault.txt +++ b/npc/018-2-4/vault.txt @@ -5,31 +5,7 @@ // Based on BenB idea. 018-2-4,23,24,0 script Vault#01824a NPC_NO_SPRITE,{ - mesn; - mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at you, great!"); - // 3*3 = 9 possibilities, 6~8 attempts - if (LockPicking(3, 3)) { - Zeny=Zeny+$VAULT_01824; - $VAULT_01824=60; - mesn; - mesq l("Booty!"); - } else { - mesn; - .@inch=(Zeny/100); - Zeny-=.@inch; - $VAULT_01824+=.@inch; - if (ArrestedChances()) { - mesc l("Arrested!"); - atcommand("@jailfor 5mn "+strcharinfo(0)); - } else { - if (is_night()) - .@p$=l("The darkness of night gives you cover."); - else - .@p$=l("Your agile legs and sheer luck allows you to outrun the cops."); - mesc l("You run as far as you could. %s", .@p$); - warp "000-1", 22, 22; - } - } + LootableVault(2, 3, "01824"); close; OnInit: diff --git a/npc/functions/lockpicks.txt b/npc/functions/lockpicks.txt index 9e7ef4981..33ee1ea4f 100644 --- a/npc/functions/lockpicks.txt +++ b/npc/functions/lockpicks.txt @@ -127,3 +127,38 @@ function script ArrestedChances { return true; } +// Main script +// LootableVault(tier, level, variable) +function script LootableVault { + .@tier=getarg(0)+1; + .@level=getarg(1); + .@var$=getarg(2); + mesn; + mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at you, great!"); + // 2*3 = 6 possibilities, 5 attempts + if (LockPicking(.@tier, .@level)) { + Zeny=Zeny+getd("$VAULT_"+.@var$); + setd("$VAULT_"+.@var$, 40); + mesn; + mesq l("Booty!"); + } else { + mesn; + .@inch=(Zeny/100); + Zeny-=.@inch; + setd("$VAULT_"+.@var$, getd("$VAULT_"+.@var$)+.@inch); + if (ArrestedChances()) { + mesc l("Arrested!"); + atcommand("@jailfor 5mn "+strcharinfo(0)); + } else { + if (is_night()) + .@p$=l("The darkness of night gives you cover."); + else + .@p$=l("Your agile legs and sheer luck allows you to outrun the cops."); + mesc l("You run as far as you could. %s", .@p$); + warp "000-1", 22, 22; + } + } + return; +} + + |