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-rw-r--r--npc/003-1/inac.txt39
1 files changed, 22 insertions, 17 deletions
diff --git a/npc/003-1/inac.txt b/npc/003-1/inac.txt
index 6c41848ee..5c541ad9d 100644
--- a/npc/003-1/inac.txt
+++ b/npc/003-1/inac.txt
@@ -2,7 +2,9 @@
// Author:
// Saulc
// Jesusalva
-// Inac Give a sharp knife for 20 Piou Feathers to player over level 12, // before Tycoon give it but only bafter level 18 that was too high !
+// Inac Give a sharp knife for 20 Piou Feathers to player over level 12,
+// before Tycoon give it but only bafter level 18 that was too high !
+
003-1,55,82,0 script Inac NPC_PLAYER,{
.@Inac = getq(TulimsharQuest_Inac);
@@ -12,55 +14,60 @@
L_GiveTask:
mesn;
- mesq lg("Hello, wanderer! Welcome in Tulimshar");
+ mesq lg("Hello, wanderer! Welcome to Tulimshar.");
next;
- mesq l("Is Nard who bring you here?");
+ mesq l("Was it Nard who brought you here?");
next;
menu
- l("Yeah Nard's Sailors saved my life and bring me there!"), L_Quest,
+ l("Yeah, Nard's sailors saved my life and brought me here!"), L_Quest,
l("I need to go."), L_Quit;
L_Quest:
mes "";
mesn;
- mesq l("Tulimshar is surrounded by strong monster, if you go out with your poor equipment, you're going to be infamous, boy.");
+ mesq l("Quite benevolent, they are. Nard likes to help anyone who works hard. Anyway, there was something important I needed to say.");
+ next;
+ mesn;
+ .@g$=lg("girl", "boy");
+ mesq l("Tulimshar is surrounded by strong monsters. If you go out with your poor equipment, you're going to be dead in no time, @@.", .@g$);
+ if (TUTORIAL) mesc l("Protip: You can use \"@monsterinfo <monster name>\" to gauge a monster strength.");
next;
mesn;
- mesq l("I probably can give you a Sharp Knife! If you want to?");
+ mesq l("I probably can give you my Sharp Knife, though! If you want to help me, that is.");
next;
menu
- l("Really? It would be great!"), L_Start,
- l("Better do this some other time..."), L_Quit;
+ l("Really? That would be great!"), L_Start,
+ l("I better do this some other time..."), L_Quit;
L_Start:
setq TulimsharQuest_Inac, 1;
mes "";
mesn;
- mesq l("If you from Candor you probably have some fluffy's yellow feathers, i use them to make pillow:");
+ mesq l("Well, if you come from Candor, you probably will have some fluffy's yellow feathers. I use them to make pillows.");
goto L_List;
L_Quit:
mes "";
mesn;
- mesq l("Have a good day then..");
+ mesq l("Have a good day, then.");
close;
L_List:
mes "";
mesn;
- mes l("To get my knife bring me this::");
+ mes l("I can give you my knife if you bring me this:");
mes l("@@/20 @@", countitem(PiouFeathers), getitemlink(PiouFeathers));
close;
L_Check:
mesn;
- mesq l("Did you brought me feathers?");
+ mesq l("Did you brought me the feathers?");
next;
menu
- l("Yes! Here you are"), L_Give,
+ l("Yes! Here you are."), L_Give,
l("I forgot what you need!"), L_List,
l("Later."), L_Quit;
@@ -79,11 +86,10 @@ L_Give:
mes "";
mesn;
- mesq l("Enjoy this new weapon, Hope you're going to be successful.");
+ mesq l("Enjoy this new weapon, I hope you're successful.");
close;
L_Complete:
-
mesn;
mesq l("Many stories are told about this city sewers.");
next;
@@ -109,12 +115,11 @@ L_Lying:
next;
mesc l("I need more feathers for a fair deal.");
next;
-
goto L_List;
L_TooWeak:
mesn;
- mesq l("Hello little kid, Watch Out there's maggot behind you %%a !");
+ mesq l("Hello little kid. Watch out, there's a maggot behind you %%a !");
close;
OnInit: