diff options
-rw-r--r-- | npc/items/alcohol.txt | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt index e50b3c00d..ad3d59a53 100644 --- a/npc/items/alcohol.txt +++ b/npc/items/alcohol.txt @@ -45,7 +45,9 @@ OnUse: sc_start SC_CONFUSION, 5000, 0, 10000, SCFLAG_NOAVOID; // Warning, forces user to use @resync! end; } - //debugmes "%d %d | %d %d | f t ", remaining_bonus(SC_CASH_PLUSEXP, false), remaining_bonus(SC_CASH_PLUSEXP, true), remaining_bonus(SC_ATTHASTE_INFINITY, false), remaining_bonus(SC_ATTHASTE_INFINITY, true); + .@deltatime=60*1000; // How long (in ms) each Alcohol point works? (max. 100 points) + // Default value is 1 minute per alcohol point - you'll be somber after at most two hours. + // Taste is affected by users near you. // Each user raises exp bonus in 1%, capped to the beverage taste // If you are with many people, drink a better beverage! ;-) @@ -55,7 +57,7 @@ OnUse: // Put the delay in ms. Each Alcohol point is 10 minutes. .@delay = remaining_bonus(SC_CASH_PLUSEXP, false); - .@delay += @Alcohol*600*1000; + .@delay += @Alcohol*.@deltatime; // Alcohol EXP Bonus sums to previous exp bonus .@val1 = remaining_bonus(SC_CASH_PLUSEXP, true); .@val1 += @taste; @@ -66,7 +68,7 @@ OnUse: // Same goes for attack speed debuff // Except malus is recalculated - .@delay = remaining_bonus(SC_ATTHASTE_INFINITY, false)+@Alcohol*600*1000; + .@delay = remaining_bonus(SC_ATTHASTE_INFINITY, false)+@Alcohol*.@deltatime; .@val1 = (ALC_THRESHOLD+@Alcohol)/2; // Reset Attack Speed Debuff @@ -77,7 +79,10 @@ OnUse: ALC_THRESHOLD+=@Alcohol; if (ALC_DELAYTIME < gettimetick(2)) ALC_DELAYTIME=gettimetick(2); - ALC_DELAYTIME+=@Alcohol*600*1000; + ALC_DELAYTIME+=@Alcohol*.@deltatime; + + // Debug comment if you need to check stuff + //debugmes "%d %d | %d %d | f t ", remaining_bonus(SC_CASH_PLUSEXP, false), remaining_bonus(SC_CASH_PLUSEXP, true), remaining_bonus(SC_ATTHASTE_INFINITY, false), remaining_bonus(SC_ATTHASTE_INFINITY, true); close; } |