diff options
-rw-r--r-- | npc/000-0-0/sailors.txt | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt index cbc99e968..793c76282 100644 --- a/npc/000-0-0/sailors.txt +++ b/npc/000-0-0/sailors.txt @@ -133,6 +133,7 @@ L_Step4: l("T.T \"Someone else killed my Dummy!\""), l("'.' \"I forgot how to allocate status!\""), l("-.- \"I forgot how to fight!\""), + l("._. \"What are these status useful for?\""), l("^.^ \"Nothing is wrong, don't worry!\""); mes ""; @@ -178,6 +179,28 @@ L_Step4: mesn "Elmo"; mesq l("Another way to attack it is clicking on it."); break; + case 5: + mesn "Elmo"; + mes l("@@ helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.", b(l("Strength"))); + next; + mesn "Elmo"; + mes l("Greater @@ allows you to attack faster and has a greater chance of evading attacks.", b(l("agility"))); + next; + mesn "Elmo"; + mes l("@@ determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality"))); + next; + mesn "Elmo"; + mes l("@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence"))); + next; + mesn "Elmo"; + mes l("Your @@ determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.", b(l("dexterity"))); + next; + mesn "Elmo"; + mes l("Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates.", b(l("luck"))); + next; + mesn "Elmo"; + mes l("But to defeat this dummy, I would say that %s should do the trick.", b(l("assigning 5 points to str, agi, dex and luck"))); + break; } close; |