diff options
-rw-r--r-- | npc/021-1/logic.txt | 4 | ||||
-rw-r--r-- | npc/021-4/main.txt | 63 |
2 files changed, 67 insertions, 0 deletions
diff --git a/npc/021-1/logic.txt b/npc/021-1/logic.txt index 24fc6e465..2e4434805 100644 --- a/npc/021-1/logic.txt +++ b/npc/021-1/logic.txt @@ -24,6 +24,10 @@ function script CindySwitch_Check_211 { 021-1,155,196,0 script #0211Logic NPC_NO_SPRITE,0,0,{ end; OnTouch: + // Sanitize some stuff + if ($@CINDY_STATE < gettimetick(2) && $@CINDY_STATE > 1500000000) + $@CINDY_STATE=0; + // Main logic .@q=getq(NivalisQuest_Cindy); if (.@q < 3) end; if ($@CINDY_STATE > gettimetick(2)) goto L_Safe; diff --git a/npc/021-4/main.txt b/npc/021-4/main.txt index 752feeb92..ab7a7bf6d 100644 --- a/npc/021-4/main.txt +++ b/npc/021-4/main.txt @@ -34,16 +34,79 @@ function script CindySwitch_Check_214 { 021-4,56,41,0 duplicate(#CindySwitch_01) #CindySwitch_10 NPC_SWITCH_OFFLINE // Cindy +// Global Variable: $@CINDY_STATE + 021-4,42,41,0 script Cindy#Outside NPC_CINDY_CAGE,{ if (getq(NivalisQuest_Cindy) < 5) goto L_Cheat; + if ($@CINDY_STATE > 150000) goto L_Reset; + if ($@CINDY_STATE % 2 == 0) goto L_Start; + // Victory check missing + if (CindySwitch_Check_214() == 5) { + // Gate open must advance + setnpcdisplay .name$, NPC_CINDY_UNCAGE; + } hello; end; + + L_Cheat: warp "Save", 0, 0; atcommand "@jail "+strcharinfo(0); dispbottom l("Cheater detected."); end; + +L_Reset: + $@CINDY_STATE=0; + npctalk l("*beeep*"); + end; + +L_Start: + mesn; + mesq l("Have you came here to rescue me?"); + mes ""; mes ""; + mesc l(".:: WARNING ::."), 1; + mesc l("Once you decide to rescue Cindy, nobody else will be able to enter or leave this room."), 1; + mesc l("The blame of failure will be over you, but so will be the glory of success. There's no death penalty for others."), 1; + mes ""; + select + l("Not yet, I'm waiting for friends"), + l("Yes. Let me try to open this."), + l("No, I'll let you there to the Yeti's mercy."); + + if (@menu == 2 && $@CINDY_STATE % 2 == 0) { + $@CINDY_STATE+=1; + $@CINDY_HERO=strcharinfo(0); + goto L_Begin; + } + close; + +L_Begin: + initnpctimer; + enablenpc "#CindySwitch_06"; + enablenpc "#CindySwitch_07"; + enablenpc "#CindySwitch_08"; + enablenpc "#CindySwitch_09"; + enablenpc "#CindySwitch_10"; + close; + +L_Cleanup: + .lifetime=0; + $@CINDY_HERO=""; + disablenpc "#CindySwitch_06"; + disablenpc "#CindySwitch_07"; + disablenpc "#CindySwitch_08"; + disablenpc "#CindySwitch_09"; + disablenpc "#CindySwitch_10"; + setnpcdisplay .name$, NPC_CINDY_CAGE; + end; + OnInit: .distance=5; .lifetime=0; + $@CINDY_HERO=""; + disablenpc "#CindySwitch_06"; + disablenpc "#CindySwitch_07"; + disablenpc "#CindySwitch_08"; + disablenpc "#CindySwitch_09"; + disablenpc "#CindySwitch_10"; end; } |