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-rw-r--r--npc/017-4/pihro.txt6
-rw-r--r--npc/017-4/pyndragon.txt4
-rw-r--r--npc/017-5/nahrec.txt4
-rw-r--r--npc/017-5/silversmith.txt4
-rw-r--r--npc/functions/refine.txt3
-rw-r--r--npc/functions/resetstatus.txt4
6 files changed, 18 insertions, 7 deletions
diff --git a/npc/017-4/pihro.txt b/npc/017-4/pihro.txt
index b64ceb625..91103c61b 100644
--- a/npc/017-4/pihro.txt
+++ b/npc/017-4/pihro.txt
@@ -25,6 +25,8 @@
.@base3=getarg(5,0);
.@amon3=getarg(6,0);
+ .@price=POL_AdjustPrice(.@price);
+
mesn;
mesq l("Do you want to craft @@? For that I will need:", getitemlink(.@prize));
mesc l("@@/@@ @@", countitem(.@base1), .@amon1, getitemlink(.@base1));
@@ -52,8 +54,8 @@
delitem .@base2, .@amon2;
if (.@base3 > 0)
delitem .@base3, .@amon3;
- Zeny = Zeny - .@price;
- getitem .@prize, rand(100,220);
+ POL_PlayerMoney(.@price);
+ getitem .@prize, rand2(180,220);
mes "";
mesn;
diff --git a/npc/017-4/pyndragon.txt b/npc/017-4/pyndragon.txt
index 2a896cf6c..efcaaf93e 100644
--- a/npc/017-4/pyndragon.txt
+++ b/npc/017-4/pyndragon.txt
@@ -16,6 +16,8 @@
.@prize=getarg(6);
.@price=getarg(7);
+ .@price=POL_AdjustPrice(.@price);
+
mesn;
mesq l("Do you want to craft @@? For that I will need:", getitemlink(.@prize));
mesc l("@@/@@ @@", countitem(.@base1), .@amon1, getitemlink(.@base1));
@@ -39,7 +41,7 @@
delitem .@base1, .@amon1;
delitem .@base2, .@amon2;
delitem .@base3, .@amon3;
- Zeny = Zeny - .@price;
+ POL_PlayerMoney(.@price);
//getitem .@prize, 1;
CsysNpcCraft(.@prize, IOPT_CRITDMG, 30, IOPT_DOUBLEATTACK, rand2(0, 15));
diff --git a/npc/017-5/nahrec.txt b/npc/017-5/nahrec.txt
index ddab8bd5d..84cb51334 100644
--- a/npc/017-5/nahrec.txt
+++ b/npc/017-5/nahrec.txt
@@ -128,6 +128,8 @@ function blacksmith_create {
.@prize=getarg(4);
.@price=getarg(5);
+ .@price=POL_AdjustPrice(.@price);
+
mesn;
mesq l("Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp.",
getitemlink(.@prize), .@amon1, getitemlink(.@base1), .@amon2, getitemlink(.@base2), .@price);
@@ -145,7 +147,7 @@ function blacksmith_create {
inventoryplace .@prize, 1;
delitem .@base1, .@amon1;
delitem .@base2, .@amon2;
- Zeny = Zeny - .@price;
+ POL_PlayerMoney(.@price);
getitem .@prize, 1;
mes "";
diff --git a/npc/017-5/silversmith.txt b/npc/017-5/silversmith.txt
index c4b12e6ac..6255ee666 100644
--- a/npc/017-5/silversmith.txt
+++ b/npc/017-5/silversmith.txt
@@ -18,6 +18,8 @@
.@prize=getarg(4);
.@price=getarg(5);
+ .@price=POL_AdjustPrice(.@price);
+
mesn;
mesq l("Do you want to craft @@? For that I will need:", getitemlink(.@prize));
mesc l("@@/@@ @@", countitem(.@base1), .@amon1, getitemlink(.@base1));
@@ -37,7 +39,7 @@
inventoryplace .@prize, 1;
delitem .@base1, .@amon1;
delitem .@base2, .@amon2;
- Zeny = Zeny - .@price;
+ POL_PlayerMoney(.@price);
getitem .@prize, 1;
.@xp=getiteminfo(.@base1, ITEMINFO_SELLPRICE)*.@amon1+getiteminfo(.@base2, ITEMINFO_SELLPRICE)*.@amon2;
.@xp=.@xp*2/3;
diff --git a/npc/functions/refine.txt b/npc/functions/refine.txt
index 55d39c497..1498e130c 100644
--- a/npc/functions/refine.txt
+++ b/npc/functions/refine.txt
@@ -69,6 +69,7 @@ function script refineMaster {
.@rlv=getequiprefinerycnt(.@it);
.@price=(.@rlv+1)*1000;
+ .@price=POL_AdjustPrice(.@price);
.@amount=(.@rlv/2)+1;
// required item
switch (.@rlv) {
@@ -137,7 +138,7 @@ function script refineMaster {
mesq l("It's time to show this shiny @@ who is the boss! HAHAHAHAHAHAHAH!", getitemlink(.@item));
next;
// If you cheat somewhere along the way, the script will explode
- Zeny=Zeny-.@price;
+ POL_PlayerMoney(.@price);
delitem .@rg, .@amount;
// Cheater should be locked for eternity.
if (getequiprefinerycnt(.@it) != .@rlv || getequipid(.@it) != .@item || getequipisequiped(.@it) == 0) {
diff --git a/npc/functions/resetstatus.txt b/npc/functions/resetstatus.txt
index 6075749c8..343774dca 100644
--- a/npc/functions/resetstatus.txt
+++ b/npc/functions/resetstatus.txt
@@ -51,6 +51,8 @@ function script ConfirmStatusReset {
if (getarg(0,-1) >= 0)
.@plush_count=getarg(0,-1);
+ .@plush_count=POL_AdjustPrice(.@plush_count);
+
mesc l("WARNING: Permanent boosts will return to their fruit form."), 1;
switch (select(lg("Yes, I am sure."),
@@ -85,7 +87,7 @@ function script ConfirmStatusReset {
l("It seems that you have no status points to reset!"),
l("Come back when you will really need me.");
} else {
- Zeny-=.@plush_count;
+ POL_PlayerMoney(.@plush_count);
speech S_LAST_NEXT,
l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
l("Spend it wisely this time."),