diff options
-rw-r--r-- | npc/009-1/guards.txt | 24 | ||||
-rw-r--r-- | npc/011-3/_mobs.txt | 4 | ||||
-rw-r--r-- | npc/011-3/flood.txt | 57 | ||||
-rw-r--r-- | npc/014-2/guards.txt | 27 | ||||
-rw-r--r-- | npc/021-4/main.txt | 6 |
5 files changed, 108 insertions, 10 deletions
diff --git a/npc/009-1/guards.txt b/npc/009-1/guards.txt index 7574fd07f..50df598ee 100644 --- a/npc/009-1/guards.txt +++ b/npc/009-1/guards.txt @@ -13,9 +13,27 @@ mesn; mesq l("Was not it only flooded constantly, the graveyard is not too far. If you stray away from the path, you'll get lost."); next; - mesn; - mesq l("Various people already went missing, including GMs. This is why if you plan to cross, @@.", b(l("You won't be allowed to walk sideways, except to avoid a monster or two."))); - mesc l("If you try to walk west or east too much, you'll hit an \"invisible wall\" to prevent you from getting lost."); + .@fd=!(getmapmask("011-3")&1024); // .@fd - is flooded? + if (!.@fd) { + mesn; + mesq l("Various people already went missing, including GMs. This is why if you plan to cross, @@.", b(l("You won't be allowed to walk sideways, except to avoid a monster or two."))); + mesc l("If you try to walk west or east too much, you'll hit an \"invisible wall\" to prevent you from getting lost."); + next; + select + l("I'm fine, thanks."), + l("My equipment is good, let me through!"); + mes ""; + if (@menu == 2) { + warp "011-3", 37, 219; + closedialog; + close; + } + } else { + mesn; + mesq l("In fact, it is flooded at the moment. Come back later."); + next; + } + if (GHQUEST) GHQ_Assign(Snake, "Halinarzo"); end; diff --git a/npc/011-3/_mobs.txt b/npc/011-3/_mobs.txt index 2b7eb0b88..dbeec9e0d 100644 --- a/npc/011-3/_mobs.txt +++ b/npc/011-3/_mobs.txt @@ -1,11 +1,11 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 011-3: Eternal Swamps - Landbridge mobs -011-3,39,205,19,14 monster Angry Red Scorpion 1130,20,100000,30000 +011-3,39,205,19,14 monster Angry Red Scorpion 1130,15,100000,30000 011-3,40,206,19,14 monster Fire Goblin 1067,20,100000,30000 011-3,38,207,19,14 monster Old Snake 1199,5,100000,30000 011-3,38,173,18,13 monster Sarracenus 1125,10,100000,30000 011-3,37,175,18,13 monster Black Scorpion 1074,5,100000,30000 -011-3,39,174,18,13 monster Snake 1122,15,100000,30000 +011-3,39,174,18,13 monster Snake 1122,10,100000,30000 011-3,39,144,19,11 monster Snake 1122,5,100000,30000 011-3,38,144,19,11 monster Sarracenus 1125,5,100000,30000 011-3,38,145,19,11 monster Desert Bandit 1124,5,100000,30000 diff --git a/npc/011-3/flood.txt b/npc/011-3/flood.txt index 2880e3504..8d12fdfe9 100644 --- a/npc/011-3/flood.txt +++ b/npc/011-3/flood.txt @@ -7,4 +7,61 @@ // Flood happens at random and causes BluePar to be spawn. Runs every 10 minutes. // At the 6th minute of an hour (6, 16, 26, 36, 46, 56) +011-3,0,0,0 script #EternalSwampCore NPC_HIDDEN,{ + end; + +OnSwampMob: + end; + +OnInit: + addmapmask "011-3", 1024; + +OnMinute06: +OnMinute16: +OnMinute26: +OnMinute36: +OnMinute46: +OnMinute56: + .@fd=!(getmapmask("011-3")&1024); // .@fd - is flooded? + + if (.@fd) { + // If it is flooded, unflood it to prevent players getting struck for too long + killmonster("011-3", "#EternalSwampCore::OnSwampMob"); + addmapmask "011-3", 1024; + delcells "EterSwampBridge1"; + delcells "EterSwampBridge2"; + delcells "EterSwampBridge3"; + delcells "EterSwampBridge4"; + delcells "EterSwampBridge5"; + delcells "EterSwampBridge6"; + delcells "EterSwampBridge7"; + mapannounce "011-3", "Eternal Swamps: The flood ceases!",bc_all|bc_npc; + } else { + // 40% chances to flood, 75% during night + .@odds=40; + if (is_night()) + .@odds+=35; + + // Maybe we should flood it + if (rand(0,100) < .@odds) { + removemapmask "011-3", 1024; + + setcells "011-3", 37, 22, 39, 24, 3, "EterSwampBridge1"; + setcells "011-3", 37, 34, 39, 41, 3, "EterSwampBridge2"; + setcells "011-3", 31, 67, 33, 73, 3, "EterSwampBridge3"; + setcells "011-3", 40, 96, 42, 102, 3, "EterSwampBridge4"; + setcells "011-3", 38, 130, 40, 136, 3, "EterSwampBridge5"; + setcells "011-3", 41, 157, 43, 163, 3, "EterSwampBridge6"; + setcells "011-3", 36, 187, 38, 193, 3, "EterSwampBridge7"; + + areamonster "011-3", 20, 20, 60, 220, "Bluepar", Bluepar, rand(8,26), "#EternalSwampCore::OnSwampMob"; + mapannounce "011-3", "Eternal Swamps: A flood starts!",bc_all|bc_npc; + + // TODO: Handle players in bridges + } + + } + + end; +} diff --git a/npc/014-2/guards.txt b/npc/014-2/guards.txt index 71c458d89..e2a2f463e 100644 --- a/npc/014-2/guards.txt +++ b/npc/014-2/guards.txt @@ -4,20 +4,37 @@ // Description: // Access to Eternal Swamps -014-2,41,56,0 script Guard Jennifer NPC_GUARD2,{ +014-2,58,103,0 script Guard Jennifer NPC_GUARD2,{ mesn; mesq l("Halt! Beyond this gate, is the Great River and the Eternal Swamps."); next; mesn; mesq l("Was not it only flooded constantly, the graveyard is not too far. If you stray away from the path, you'll get lost."); next; - mesn; - mesq l("Various people already went missing, including GMs. This is why if you plan to cross, @@.", b(l("You won't be allowed to walk sideways, except to avoid a monster or two."))); - mesc l("If you try to walk west or east too much, you'll hit an \"invisible wall\" to prevent you from getting lost."); + .@fd=!(getmapmask("011-3")&1024); // .@fd - is flooded? + if (!.@fd) { + mesn; + mesq l("Various people already went missing, including GMs. This is why if you plan to cross, @@.", b(l("You won't be allowed to walk sideways, except to avoid a monster or two."))); + mesc l("If you try to walk west or east too much, you'll hit an \"invisible wall\" to prevent you from getting lost."); + next; + select + l("I'm fine, thanks."), + l("My equipment is good, let me through!"); + mes ""; + if (@menu == 2) { + warp "011-3", 37, 219; + closedialog; + close; + } + } else { + mesn; + mesq l("In fact, it is flooded at the moment. Come back later."); + next; + } close; OnInit: - .sex = G_OTHER; + .sex = G_FEMALE; .distance = 5; end; } diff --git a/npc/021-4/main.txt b/npc/021-4/main.txt index cab80adf3..6c6ea7df2 100644 --- a/npc/021-4/main.txt +++ b/npc/021-4/main.txt @@ -72,6 +72,7 @@ L_Reset: } end; +// Timeout L_Reckless: announce("People failed to rescue Cindy!"), bc_all|bc_npc; areatimer "021-4", 20, 20, 100, 80, 10, "Cindy#Outside::OnFail"; @@ -98,6 +99,7 @@ L_Start: } close; +// Begin L_Begin: initnpctimer; enablenpc "#CindySwitch_06"; @@ -140,6 +142,7 @@ OnFail: heal -1, -1; end; +// For all players finishing the quest OnReward: if (ispcdead()) { recovery(getcharid(3)); @@ -170,8 +173,11 @@ L_CleanUp: changemusic "021-4", "water_prelude.ogg"; end; +// Main loop OnTimer2500: .@y=mobcount("021-4", "Cindy#Outside::OnPetDeath"); + + // This finishes the quest if (.@y == 0 && .canfinish) { $@CINDY_STATE=gettimetick(2)+60*rand(55,65)*rand(4,36); // It is way too random to I say how long it takes (220min ~ 39 hours) mapannounce "021-4", "Nivalis: Cindy is now safe!",bc_all|bc_npc; |