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-rw-r--r--npc/001-7/celestia_bossfight.txt6
-rw-r--r--npc/003-1-1/yetiking.txt6
-rw-r--r--npc/soren-2/main.txt2
3 files changed, 8 insertions, 6 deletions
diff --git a/npc/001-7/celestia_bossfight.txt b/npc/001-7/celestia_bossfight.txt
index c84190775..614a2ab43 100644
--- a/npc/001-7/celestia_bossfight.txt
+++ b/npc/001-7/celestia_bossfight.txt
@@ -46,10 +46,10 @@ L_Survivor:
l("I want coal");
mes "";
- .@r=rand(1,100);
+ .@r=rand(1,100)+(@YetiKing_Challenger*5);
switch (@menu) {
case 1:
- if (.@r < 30)
+ if (.@r > 70)
getitem rand(Diamond, Amethyst), 1;
else
getitem rand(CopperOre, TitaniumOre), 1;
@@ -73,7 +73,7 @@ L_Survivor:
mes "";
select
l("Please, bring me back home."),
- rif((getareausers("001-7", 7) > 1 || $@GM_OVERRIDE) && !mobcount(.map$, "#YetiKing::OnVictory"), l("No, we challenge you to a duel!")),
+ rif((getareausers("001-7", 7) > 1 || $@GM_OVERRIDE) && !mobcount(.map$, "#YetiKing::OnVictory") && @YetiKing_Challenger, l("No, we challenge you to a duel!")),
l("I'll walk around here a little more.");
mes "";
diff --git a/npc/003-1-1/yetiking.txt b/npc/003-1-1/yetiking.txt
index 4b01b5069..303f1857d 100644
--- a/npc/003-1-1/yetiking.txt
+++ b/npc/003-1-1/yetiking.txt
@@ -118,14 +118,16 @@ OnSummonTalk:
mesn "Dah Yeti King!!";
mesq l("I'll warp you to the Cave Of Trials. Pass all trials, and meet me on Soren's House. Hahah!");
setq HurnscaldQuest_Celestia, 2;
+ @YetiKing_Challenger=1;
areatimer "003-1-1", 93, 20, 97, 25, 15000, "#DahYetiKing::OnWarper";
npctalk l("Listen to me! Whoever wants to follow foolish @@ on their suicide quest, stay here for 15 seconds!", strcharinfo(0));
close;
OnWarper:
// If you had to return, erase quest progress
- if (.@q > 2 && .@q < 99)
- setq HurnscaldQuest_Celestia, 2;
+ if (.@q > 2 && .@q < 99) {
+ @YetiKing_Challenger=0;
+ }
mes col("Warp to the Cave Of Trials?", 9);
mes col("There is no EXP penalty, but you cannot go back without either completing the cave, or dying.", 9);
diff --git a/npc/soren-2/main.txt b/npc/soren-2/main.txt
index e5354bcd6..19e856526 100644
--- a/npc/soren-2/main.txt
+++ b/npc/soren-2/main.txt
@@ -214,7 +214,7 @@ OnStep4:
OnStep5:
//setnpcdisplay .name$, NPC_NO_SPRITE;
- npctalk3 l("May the last line of defense of Soren's happen. Once you're done, this will become a warp. Hurry before it closes.");
+ npctalk3 l("Defeat a few waves of Soren's House. Once you're done, this will become a warp. Hurry before it closes.");
@sorensanctum=0;
addtimer(5000, "#SorenSanctum::OnSanctum");
end;