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-rwxr-xr-xdb/re/map_cache.datbin11772 -> 11768 bytes
-rw-r--r--npc/000-0-0/_import.txt1
-rw-r--r--npc/000-0-0/_mobs.txt3
-rw-r--r--npc/000-0/_import.txt2
-rw-r--r--npc/002-1/arpan.txt2
-rw-r--r--npc/005-1/_import.txt1
-rw-r--r--npc/005-7/_import.txt1
-rw-r--r--npc/005-7/trainer.txt (renamed from npc/005-1/trainer.txt)2
8 files changed, 4 insertions, 8 deletions
diff --git a/db/re/map_cache.dat b/db/re/map_cache.dat
index bb8702255..985998e4a 100755
--- a/db/re/map_cache.dat
+++ b/db/re/map_cache.dat
Binary files differ
diff --git a/npc/000-0-0/_import.txt b/npc/000-0-0/_import.txt
index 095ee28ed..fa572a35a 100644
--- a/npc/000-0-0/_import.txt
+++ b/npc/000-0-0/_import.txt
@@ -1,5 +1,4 @@
// Map 000-0-0: Sailor's Room
// This file is generated automatically. All manually added changes will be removed when running the Converter.
-"npc/000-0-0/_mobs.txt",
"npc/000-0-0/mapflags.txt",
"npc/000-0-0/sailors.txt",
diff --git a/npc/000-0-0/_mobs.txt b/npc/000-0-0/_mobs.txt
deleted file mode 100644
index 42d34f378..000000000
--- a/npc/000-0-0/_mobs.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Map 000-0-0: Sailor's Room mobs
-000-0-0,30,33,0,0 monster Scythe 1036,1,30000,20000
diff --git a/npc/000-0/_import.txt b/npc/000-0/_import.txt
index 75f2626bf..d2f0652ba 100644
--- a/npc/000-0/_import.txt
+++ b/npc/000-0/_import.txt
@@ -1,4 +1,4 @@
-// Map 000-0: Oceania
+// Map 000-0: Ocean
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/000-0/mapflags.txt",
"npc/000-0/sailors.txt",
diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt
index 071fea65e..ca388bc6e 100644
--- a/npc/002-1/arpan.txt
+++ b/npc/002-1/arpan.txt
@@ -165,7 +165,7 @@ L_Menu:
L_Where:
mes "";
mesn;
- mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Tulimshar.");
+ mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.");
next;
mesq l("We will be yaying there in a few days, so we will drop you off there.");
next;
diff --git a/npc/005-1/_import.txt b/npc/005-1/_import.txt
index 194ccd561..9aee99666 100644
--- a/npc/005-1/_import.txt
+++ b/npc/005-1/_import.txt
@@ -9,7 +9,6 @@
"npc/005-1/sailors.txt",
"npc/005-1/ship.txt",
"npc/005-1/soul-menhir.txt",
-"npc/005-1/trainer.txt",
"npc/005-1/vincent.txt",
"npc/005-1/warpcandorbattle.txt",
"npc/005-1/zegas.txt",
diff --git a/npc/005-7/_import.txt b/npc/005-7/_import.txt
index aa79f2d31..79d8a945d 100644
--- a/npc/005-7/_import.txt
+++ b/npc/005-7/_import.txt
@@ -1,3 +1,4 @@
// Map 005-7: Training House
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/005-7/_warps.txt",
+"npc/005-7/trainer.txt",
diff --git a/npc/005-1/trainer.txt b/npc/005-7/trainer.txt
index a2e59f474..f59d5971e 100644
--- a/npc/005-1/trainer.txt
+++ b/npc/005-7/trainer.txt
@@ -6,7 +6,7 @@
// Objective: Train the player and give some experience.
// License: GPL v3
-005-1,21,91,0 script Trainer NPC_PLAYER,{
+005-7,25,29,0 script Trainer NPC_PLAYER,{
mesn;
mesq l("Hello my friend! Need my help?");