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-rw-r--r--db/re/item_db.conf10
-rw-r--r--npc/007-1/treasure.txt1
2 files changed, 10 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index a7e05909a..60ffeb7d6 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -9550,7 +9550,13 @@ item_db: (
id5033: 1
id5036: 1
}
+ Script: <"
+ if (getskilllv(ALL_INCCARRY))
+ addtoskill(ALL_INCCARRY, 1, 2);
+ ">
// How can we set 5033 and 5036 give only 1 dex or 1 luck to this item ? @jesusalva
+// We probably can't. Just kidding, we use getequipcardid(), check if it is PolishedWhatever,
+// and add a -1 bonus.
},
{
Id: 3202
@@ -9649,6 +9655,10 @@ item_db: (
EquipLv: 40
Refine: false
ViewSprite: 3208
+ Script: <"
+ if (getskilllv(TF_STEAL))
+ addtoskill(TF_STEAL, 1, 2);
+ ">
},
{
Id: 3209
diff --git a/npc/007-1/treasure.txt b/npc/007-1/treasure.txt
index f4ec03d6f..8e9503a57 100644
--- a/npc/007-1/treasure.txt
+++ b/npc/007-1/treasure.txt
@@ -95,7 +95,6 @@ OnInit:
.busy = false;
.distance = 2;
.empty = false;
- end;
OnClock0156:
OnClock0756: