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-rw-r--r--npc/020-4/baktar.txt26
1 files changed, 13 insertions, 13 deletions
diff --git a/npc/020-4/baktar.txt b/npc/020-4/baktar.txt
index 2158f58c9..e00e074da 100644
--- a/npc/020-4/baktar.txt
+++ b/npc/020-4/baktar.txt
@@ -20,7 +20,7 @@
L_Start:
mesn;
- if (rand(1,5) == 4) mesc l("*cough cough*");
+ if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("Hello, did you come from Tulimshar? Because you have a nice tan.");
next;
select
@@ -31,11 +31,11 @@ L_Start:
switch (@menu) {
case 2:
mesn;
- if (rand(1,5) == 4) mesc l("*cough cough*");
+ if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("Bah! Don't try to fool me! The sun can't burn in Nivalis.");
// Don't stop now
case 3:
- if (rand(1,5) == 4)
+ if (rand2(1,5) == 4)
mesc l("*cough cough*");
close;
break;
@@ -43,7 +43,7 @@ L_Start:
setq NivalisQuest_Baktar, 1, 0;
mesn;
- if (rand(1,5) == 4) mesc l("*cough cough*");
+ if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("All my parents, grandparents, until the world was born, are from Tulimshar.");
next;
mesn;
@@ -57,7 +57,7 @@ L_Start:
L_Collector:
mesn;
- if (rand(1,5) == 4) mesc l("*cough cough*");
+ if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("Did you brought me an souvenir from Tulimshar?");
mes "";
mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
@@ -72,11 +72,11 @@ L_Collector:
.@m = htget(.TULIMITEM, str(.@id), 0);
if (!.@m) {
mesn;
- if (rand(1,5) == 4) mesc l("*cough cough*");
+ if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("What crap is that?! This is not from Tulimshar!");
next;
mesn;
- if (rand(1,5) == 4) mesc l("*cough cough*");
+ if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("I won't accept stuff from Halinarzo!");
mesc l("Baktar can be picky with Tulimshar stuff, too.");
close;
@@ -84,7 +84,7 @@ L_Collector:
// Already given
if (.@q2 & .@m) {
mesn;
- if (rand(1,5) == 4) mesc l("*cough cough*");
+ if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("I already have that...");
close;
}
@@ -108,7 +108,7 @@ L_Collector:
L_Braknar:
mesn;
- if (rand(1,5) == 4)
+ if (rand2(1,5) == 4)
mesc l("*cough cough*");
mesq l("Welcome back.");
select
@@ -120,22 +120,22 @@ L_Braknar:
case 1: goto L_Collector;
case 2:
mesn;
- if (rand(1,5) == 4) mesc l("*cough cough*");
+ if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("Yeah, it was my grand-grand-grandfather.");
next;
mesn strcharinfo(0);
mes l("'-' \"Could you give me his shield? Pretty please? I need it to survive and bring Tulimshar goodies!\"");
next;
mesn;
- if (rand(1,5) == 4) mesc l("*cough cough*");
+ if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("No, it is a family heirloom. But I do have the shield blueprints. A skilled craftsman could forge one.");
next;
mesn strcharinfo(0);
mes l("*-* \"Could you share those blueprints with me? Please?\"");
next;
mesn;
- if (rand(1,5) == 4) mesc l("*cough cough*");
- if (!.@q2) {
+ if (rand2(1,5) == 4) mesc l("*cough cough*");
+ if (bitmask_count(.@q2) < 2) {
mesq l("Why should I? Go away. %%n");
close;
}