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-rw-r--r--npc/000-0-0/sailors.txt1
-rw-r--r--npc/002-1/arpan.txt17
2 files changed, 18 insertions, 0 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index 70b279f1e..9a3fc0e19 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -68,6 +68,7 @@ OnTalk:
showavatar;
mesn "Narrator";
mes col(l("It seems like you're finally safe. You shut your eyes and fall asleep."), 9);
+ mes col(l("(Protip: Use arrow keys to walk around once you wake up.)"), 9);
next;
restorecam;
diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt
index 8654c09da..cd860a408 100644
--- a/npc/002-1/arpan.txt
+++ b/npc/002-1/arpan.txt
@@ -162,11 +162,28 @@ L_Menu:
rif(getq(ShipQuests_ArpanMoney) < 2, l("Where are my old clothes?")), L_WhereOldClothes,
rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth,
rif(!.@equipped, l("Thank you, I'll take them and put them on.")), -,
+ l("I need a tutorial, where can I find help?"), L_Trainer,
l("Nothing, sorry."), -;
closedialog;
close;
+L_Trainer:
+ mes "";
+ mesn;
+ mesq l("There is a NPC called Trainer, just outside this ship.");
+ next;
+ mesn;
+ mesq l("Just use the arrow key--, err, I mean, just walk to the door on the right. The one which is not guarded by Peter.");
+ next;
+ mesn;
+ mesq lg("You must be dressed, and talk to our captain first. He'll give you a mission and unlock the ship main door.");
+ next;
+ mesn;
+ mesq l("All you need to do then is walk outside, enter on the biggest house, and talk to the Trainer. He'll teach you everything.");
+ next;
+ goto L_Menu;
+
L_Where:
mes "";
mesn;