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-rw-r--r--npc/005-1/ayasha.txt14
-rw-r--r--npc/005-1/movetest.txt8
2 files changed, 11 insertions, 11 deletions
diff --git a/npc/005-1/ayasha.txt b/npc/005-1/ayasha.txt
index f47968c48..a59b586df 100644
--- a/npc/005-1/ayasha.txt
+++ b/npc/005-1/ayasha.txt
@@ -19,11 +19,11 @@
if (.@has == 0)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Hello can you help me for find all kids");
+ l("Hello! can you help me for find all kids?");
do
{
select
- l("Yes"),
+ l("Yes!"),
menuaction(l("Quit"));
switch (@menu)
@@ -43,7 +43,7 @@
else if (.@has == 2)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you, there is your reward");
+ l("Thank you, here is your reward.");
narrator("You receive 30 exp.");
getexp 30, 0;
setq CandorQuest_HAS, 3;
@@ -56,8 +56,8 @@
close;
}
- closedialog;
- goodbye;
+ //closedialog;
+ //goodbye;
close;
OnInit:
@@ -68,10 +68,10 @@ OnInit:
function script CheckEnfant {
- .questCheck = .questCheck + 1;
+ .questCheck = .questCheck + 1; // NOTE: Do we really want this as a **NPC** variable? These affects other players, right?
l("Oh Welcome then.");
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh! You found me well played !.");
+ l("Oh! You found me. Well played!");
narrator("You receive 5 exp.");
if (.questCheck == 6)
{
diff --git a/npc/005-1/movetest.txt b/npc/005-1/movetest.txt
index f69a20ab4..21868c2d9 100644
--- a/npc/005-1/movetest.txt
+++ b/npc/005-1/movetest.txt
@@ -12,16 +12,16 @@ OnTimer1000:
OnInit:
initpath "move", 44, 35,
- "dir", TOP, 0,
+ //"dir", TOP, 0,
"wait", 2, 0,
"move", 51, 81,
- "dir", DOWN, 0,
+ //"dir", DOWN, 0,
"wait", 2, 0,""
"Mmove", 50, 88,
- "dir", DOWN, 0,
+ //"dir", DOWN, 0,
"wait", 2, 0;
initialmove;
initnpctimer;
.distance = 5;
-} \ No newline at end of file
+}