diff options
-rw-r--r-- | npc/005-1/ayasha.txt | 14 | ||||
-rw-r--r-- | npc/005-1/movetest.txt | 8 |
2 files changed, 11 insertions, 11 deletions
diff --git a/npc/005-1/ayasha.txt b/npc/005-1/ayasha.txt index f47968c48..a59b586df 100644 --- a/npc/005-1/ayasha.txt +++ b/npc/005-1/ayasha.txt @@ -19,11 +19,11 @@ if (.@has == 0)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Hello can you help me for find all kids");
+ l("Hello! can you help me for find all kids?");
do
{
select
- l("Yes"),
+ l("Yes!"),
menuaction(l("Quit"));
switch (@menu)
@@ -43,7 +43,7 @@ else if (.@has == 2)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you, there is your reward");
+ l("Thank you, here is your reward.");
narrator("You receive 30 exp.");
getexp 30, 0;
setq CandorQuest_HAS, 3;
@@ -56,8 +56,8 @@ close;
}
- closedialog;
- goodbye;
+ //closedialog;
+ //goodbye;
close;
OnInit:
@@ -68,10 +68,10 @@ OnInit: function script CheckEnfant {
- .questCheck = .questCheck + 1;
+ .questCheck = .questCheck + 1; // NOTE: Do we really want this as a **NPC** variable? These affects other players, right?
l("Oh Welcome then.");
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh! You found me well played !.");
+ l("Oh! You found me. Well played!");
narrator("You receive 5 exp.");
if (.questCheck == 6)
{
diff --git a/npc/005-1/movetest.txt b/npc/005-1/movetest.txt index f69a20ab4..21868c2d9 100644 --- a/npc/005-1/movetest.txt +++ b/npc/005-1/movetest.txt @@ -12,16 +12,16 @@ OnTimer1000: OnInit: initpath "move", 44, 35, - "dir", TOP, 0, + //"dir", TOP, 0, "wait", 2, 0, "move", 51, 81, - "dir", DOWN, 0, + //"dir", DOWN, 0, "wait", 2, 0,"" "Mmove", 50, 88, - "dir", DOWN, 0, + //"dir", DOWN, 0, "wait", 2, 0; initialmove; initnpctimer; .distance = 5; -}
\ No newline at end of file +} |