diff options
-rw-r--r-- | npc/001-1/eugene.txt | 12 | ||||
-rw-r--r-- | npc/001-1/wateranimation.txt | 18 | ||||
-rw-r--r-- | npc/functions/fishing.txt | 10 |
3 files changed, 18 insertions, 22 deletions
diff --git a/npc/001-1/eugene.txt b/npc/001-1/eugene.txt index ad64bf0c7..677683d14 100644 --- a/npc/001-1/eugene.txt +++ b/npc/001-1/eugene.txt @@ -16,7 +16,7 @@ .BaitID = SmallTentacles; .BaitCount = 10; - narrator + narrator 0, l("You see a raijin boy, sitting on the edge of the dock."), l("He's holding a fishing rod, and his eyes are pointed towards the surface of the sea."); @@ -24,7 +24,7 @@ if (.@q == 2) goto L_QuestDone; if (.@q == 1) goto L_CheckItems; - speech + speech 0, l("Ahoi."), l("Hey, check out my brand new fishing rod. I bought it only today."), l("I was so excited, I wanted to try it as soon as possible."), @@ -36,12 +36,10 @@ { case 1: setq ArtisQuests_Fishman, 1; - mes ""; speech l("Thank you. I'll wait here."); close; case 2: - mes ""; speech l("But I'm almost out of @@...", getitemlink(.BaitID)); close; @@ -50,13 +48,13 @@ L_CheckItems: if (countitem(.BaitID) < .BaitCount) { - speech + speech 0, l("Sorry, but you don't have what I need for bait."), l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); close; } - speech + speech 0, l("That's exactly what I needed."), l("As a thank you, accept my old fishing rod."), l("It's not as good as my new one, but still useful."), @@ -72,7 +70,7 @@ L_CheckItems: L_QuestDone: // Idea for future: Eugene telling fishman jokes. - speech + speech 0, l("Ahoy, @@!", strcharinfo(0)), l("Is the fish biting today?"); close; diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt index ddd885168..3edf87de2 100644 --- a/npc/001-1/wateranimation.txt +++ b/npc/001-1/wateranimation.txt @@ -5,7 +5,7 @@ // Water animations, splash, fishes, etc... 001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{ - narrator + narrator 0, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -17,7 +17,7 @@ OnInit: } 001-1,119,102,0 script #water_animation1 NPC_WATER_SPLASH,{ - narrator + narrator 0, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -29,7 +29,7 @@ OnInit: } 001-1,167,82,0 script #water_animation2 NPC_WATER_SPLASH,{ - narrator + narrator 0, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -41,7 +41,7 @@ OnInit: } 001-1,167,40,0 script #water_animation3 NPC_WATER_SPLASH,{ - narrator + narrator 0, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -53,7 +53,7 @@ OnInit: } 001-1,104,127,0 script #water_animation4 NPC_WATER_SPLASH,{ - narrator + narrator 0, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -65,7 +65,7 @@ OnInit: } 001-1,166,123,0 script #water_animation5 NPC_WATER_SPLASH,{ - narrator + narrator 0, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -77,7 +77,7 @@ OnInit: } 001-1,181,119,0 script #water_animation6 NPC_WATER_SPLASH,{ - narrator + narrator 0, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -89,7 +89,7 @@ OnInit: } 001-1,202,114,0 script #water_animation7 NPC_WATER_SPLASH,{ - narrator + narrator 0, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -101,7 +101,7 @@ OnInit: } 001-1,187,86,0 script #water_animation8 NPC_WATER_SPLASH,{ - narrator + narrator 0, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt index 728c53537..3445c1256 100644 --- a/npc/functions/fishing.txt +++ b/npc/functions/fishing.txt @@ -50,11 +50,10 @@ L_ChooseBait: return -2; } - narrator + narrator 0, l("What will be the bait for the fish?"); .@idx = select(.@sel$); - mes ""; if (.@idx == .@cnt + 1) { narrator l("You take your fishing rod and leave."); @@ -66,12 +65,15 @@ L_ChooseBait: narrator l("You use a @@ as a bait.", getitemname(.@bait)); mes col(l("You patiently wait..."), 9); + mes ""; L_Wait: sleep2 rand(.@wait_time_min, .@wait_time_max); .@tick = gettimetick(0); + mes col(l("Splash!"), 9); + mes ""; menuint l("Pull!"), 1, @@ -91,7 +93,6 @@ L_Wait: { getitem .@fish_id, 1; - mes ""; narrator l("You caught a @@!", getitemname(.@fish_id)); @@ -99,7 +100,6 @@ L_Wait: } else { - mes ""; narrator l("You pulled too late and lost the bait."); @@ -107,7 +107,6 @@ L_Wait: } case 2: - mes ""; .@curr_wait_times += 1; if (.@curr_wait_times > .@max_wait_times) @@ -126,7 +125,6 @@ L_Wait: break; case 3: - mes ""; narrator l("You take your fishing rod and leave."); return 0; |