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-rw-r--r--npc/006-1/crazyfefe.txt18
1 files changed, 10 insertions, 8 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index 8fee87078..864720702 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -299,8 +299,8 @@ function NextRound {
case 2:
//.@monsterId = any(HouseMaggot, HouseMaggot, SlimeBlast, HouseMaggot) ; break;
case 3:
- case 4:
.@monsterId = any(AngryScorpion, CaveMaggot, MagicGoblin, ViciousSquirrel, AngryBat, HouseMaggot, SlimeBlast) ; break;
+ case 4:
case 5:
case 6:
.@monsterId = any(AngryBat, RedSlime, AngryRedScorpion, DesertBandit, Bandit, Sarracenus, VampireBat, Skeleton, GreenSlime) ; break;
@@ -312,23 +312,25 @@ function NextRound {
.@monsterId = any(BlueSlime, SaxsoGhost, Snake, BlackSlime, Wolvern, FireSkull, DarkLizard, BlackScorpion) ; break;
case 11:
case 12:
- .@monsterId = any(BlackScorpion, DustRifle, DustGatling, DustRevolver) ; break;
+ .@monsterId = any(BlackScorpion, DustRifle, DustGatling, DustRevolver, ArmoredSkeleton, Grenadier) ; break;
case 13:
case 14:
- .@monsterId = any(DustRifle, DustGatling, DustRevolver, MountainSnake, Yeti, FallenGuard1, FallenGuard2) ; break;
+ .@monsterId = any(DustRifle, DustGatling, DustRevolver, MountainSnake, Yeti, HoodedNinja, FallenGuard1, FallenGuard2) ; break;
case 15:
case 16:
- .@monsterId = any(FallenGuard1, FallenGuard2, BanditLord, Yeti, WickedMushroom) ; break;
+ .@monsterId = any(FallenGuard1, FallenGuard2, BanditLord, Yeti, WickedMushroom, Thug, Grenadier) ; break;
case 17:
case 18:
- .@monsterId = any(Forain, BlackMamba, Michel, Terranite) ; break;
+ .@monsterId = any(Forain, WickedMushroom, BlackMamba, Michel, Terranite) ; break;
case 19:
case 20:
- .@monsterId = any(Forain, BlackMamba, JackO, TerraniteProtector) ; break;
+ case 21:
+ .@monsterId = any(Forain, Archant, BlackMamba, JackO, TerraniteProtector, EliteDuck) ; break;
default:
- .@monsterId = any(Tipiu, GiantMutatedBat, TerraniteProtector, Reaper) ; break;
+ .@monsterId = any(GoboBear, GiantMutatedBat, TerraniteProtector, Reaper) ; break;
}
- areamonster "006-1", 20, 20, 70, 60, strmobinfo(1, .@monsterId), .@monsterId, 1, "Crazyfefe::OnPetDeath";
+ .@m=areamonster("006-1", 20, 20, 70, 60, strmobinfo(1, .@monsterId), .@monsterId, 1, "Crazyfefe::OnPetDeath");
+ set_aggro(.@m);
// We must lower difficulty according to summoned monster. Only 60% is lowered.
// If total level exceeds 250, it will cap at that to prevent excessive "slooping"
.@lower=(limit(1, .@lv, 25)*6);