diff options
-rw-r--r-- | npc/003-3/malindou.txt | 12 | ||||
-rw-r--r-- | npc/019-2/guards.txt | 4 | ||||
-rw-r--r-- | npc/020-1/siege.txt | 55 | ||||
-rw-r--r-- | npc/commands/kami.txt | 6 | ||||
-rw-r--r-- | npc/functions/gmbot.txt | 6 |
5 files changed, 19 insertions, 64 deletions
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt index 0e637368e..687d916ed 100644 --- a/npc/003-3/malindou.txt +++ b/npc/003-3/malindou.txt @@ -127,10 +127,10 @@ OnInit: if ($UPDATE < 1539721040) { query_sql("CREATE TABLE IF NOT EXISTS `discord` (`account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',`discord_id` VARCHAR(255) NOT NULL DEFAULT '',`discord_name` VARCHAR(255) NOT NULL DEFAULT '',`verified` ENUM('0', '1') NOT NULL DEFAULT '0') ENGINE=MyISAM"); $UPDATE=1539721040; - $NIVALIS_LIBDATE=1539721040; + //$NIVALIS_LIBDATE=1539721040; debugmes ""; debugmes "* SQL Upgrade (no effect on new installations)"; - debugmes "* Nivalis Liberation Day event skipped"; + //debugmes "* Nivalis Liberation Day event skipped"; debugmes ""; } // Current UPDATE value: Dom Nov 18 17:40:30 -02 2018 @@ -299,6 +299,7 @@ OnInit: debugmes ""; debugmes "* Main Storyline system updated"; debugmes ""; + donpcevent "@mkdbg::OnMsg1to2"; } @@ -319,7 +320,7 @@ OnInit: htput($@CONTRIBUTORS, "saulc", 12500); htput($@CONTRIBUTORS, "lawncable", 1800); htput($@CONTRIBUTORS, "polaczka", 700); - htput($@CONTRIBUTORS, "crazyfefe", 671); + htput($@CONTRIBUTORS, "crazyfefe", 674); htput($@CONTRIBUTORS, "4144", 550); htput($@CONTRIBUTORS, "mishana", 500); htput($@CONTRIBUTORS, "soren", 450); @@ -329,7 +330,7 @@ OnInit: htput($@CONTRIBUTORS, "acsvln", 260); htput($@CONTRIBUTORS, "ayruss", 210); htput($@CONTRIBUTORS, "dustman", 175); - htput($@CONTRIBUTORS, "arthur", 110); + htput($@CONTRIBUTORS, "arthur", 111); htput($@CONTRIBUTORS, "ichigoblack",100); htput($@CONTRIBUTORS, "gnulinux", 90); htput($@CONTRIBUTORS, "skydragon", 75); @@ -338,8 +339,9 @@ OnInit: htput($@CONTRIBUTORS, "msawis", 30); htput($@CONTRIBUTORS, "xanthem", 28); htput($@CONTRIBUTORS, "dragonstar", 26); - htput($@CONTRIBUTORS, "demure", 22); + htput($@CONTRIBUTORS, "demure", 24); htput($@CONTRIBUTORS, "aisen", 8); + htput($@CONTRIBUTORS, "maisquestce",5); htput($@CONTRIBUTORS, "john h", 2); htput($@CONTRIBUTORS, "krists", 2); htput($@CONTRIBUTORS, "filhote", 1); diff --git a/npc/019-2/guards.txt b/npc/019-2/guards.txt index 1a4675057..2119c12a1 100644 --- a/npc/019-2/guards.txt +++ b/npc/019-2/guards.txt @@ -15,8 +15,8 @@ close; } else if ($NLIB_DAY > 0) { if (.@q == $NLIB_DAY) goto L_Delay; - if (BaseLevel < 40) goto L_Noob; - if (BaseLevel >= 40) goto L_Veteran; + if (BaseLevel < 30) goto L_Noob; + if (BaseLevel >= 30) goto L_Veteran; close; } else if (is_admin()) { mesc "Initiate Nivalis Liberation Day?", 1; diff --git a/npc/020-1/siege.txt b/npc/020-1/siege.txt index d73d62f15..49b7c41af 100644 --- a/npc/020-1/siege.txt +++ b/npc/020-1/siege.txt @@ -14,7 +14,7 @@ OnLoop: @nlib_time+=5; // This is looped every 5 s // Victory conditions: All monsters dead & number of waves filled. (Or if you reach level 40) - if (BaseLevel >= 40 || (@nlib_wave >= 10 && mobcount("020-1", "#NLib_Siege::OnPetDeath") <= 0)) + if (BaseLevel >= 30 || (@nlib_wave >= 10 && mobcount("020-1", "#NLib_Siege::OnPetDeath") <= 0)) goto L_CleanUp; // New wave condition: Waves pending and A- All Mobs Dead B- 4 minutes spent @@ -33,55 +33,10 @@ L_NextRound: .@amount=@nlib_wave+rand(1,2); freeloop(true); for (.@i = 0; .@i < .@amount; ++.@i) { - .@mid=rand(1,22); - .@monsterId=Piou; - switch (.@mid) { - case 1: - .@monsterId = CaveMaggot ; break; - case 2: - .@monsterId = GiantMaggot ; break; - //.@monsterId = Wolvern ; break; - case 3: - .@monsterId = WhiteSlime ; break; - case 4: - .@monsterId = MagicGoblin ; break; - case 5: - .@monsterId = Bandit ; break; - case 6: - .@monsterId = GreenSlime ; break; - case 7: - .@monsterId = LavaSlime ; break; - case 8: - .@monsterId = CaveSnake ; break; - case 9: - .@monsterId = DesertBandit ; break; - case 10: - .@monsterId = Sarracenus ; break; - case 11: - .@monsterId = AngryRedScorpion ; break; - case 12: - .@monsterId = IcedFluffy ; break; - case 13: - .@monsterId = Scorpion ; break; - case 14: - .@monsterId = RedScorpion ; break; - case 15: - .@monsterId = BlackSlime ; break; - case 16: - .@monsterId = Piousse ; break; - case 17: - .@monsterId = CandiedSlime ; break; - case 18: - .@monsterId = BlueSlime ; break; - case 19: - .@monsterId = SlimeBlast ; break; - case 20: - .@monsterId = BlackSlime ; break; - case 21: - .@monsterId = RedSlime ; break; - default: - .@monsterId = AngryScorpion ; break; - } + .@monsterId=any(CaveMaggot, WhiteSlime, MagicGoblin, Bandit, GreenSlime, + CaveSnake, LavaSlime, DesertBandit, AngryRedScorpion, + Scorpion, RedScorpion, BlackSlime, Piousse, CandiedSlime, + AzulSlime, BlueSlime, SlimeBlast, RedSlime, AngryScorpion); areamonster "020-1", 20, 20, 100, 100, strmobinfo(1, .@monsterId), .@monsterId, 1, "#NLib_Siege::OnPetDeath"; } freeloop(false); diff --git a/npc/commands/kami.txt b/npc/commands/kami.txt index a9ff6656d..23120ba5c 100644 --- a/npc/commands/kami.txt +++ b/npc/commands/kami.txt @@ -55,7 +55,7 @@ function script kamibroadcast { - script @mkdbg 32767,{ end; OnMsg1to2: - detachrid(); + sleep(3600000); // Game Story Change: Idle MK -> Active MK kamibroadcast("I can't handle it anymore! NO MORE!", "Monster King"); sleep(2500); @@ -67,9 +67,5 @@ OnMsg1to2: channelmes("#world", "##1 **GAME STORY CHANGE** - The Monster King minions will now attack cities and lay waste to them."); channelmes("#world", "##1 Players must defeat the lieutenants and colonels in order to prevent sieges from continuing."); end; - -OnInit: - bindatcmd "mkdbgjesus", "@mkdbg::OnMsg1to2", 99, 100, 0; - end; } diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt index 1b6516d90..a1526dd87 100644 --- a/npc/functions/gmbot.txt +++ b/npc/functions/gmbot.txt @@ -13,8 +13,10 @@ // 0 - The Monster King is inactive (leading sieges to Hurnscald and Nivalis) // 1 - The Monster King is known by players and is giving them a month break // 2 - The Monster King is currently sieging towns at random -// 3 - The Monster King is preparing to perfom the Rite -// 4 - The Rite is in progress. Players must walk to MK evil lair. +// 3 - The Monster King is preparing to perfom the Rite and Lightbringer seeks +// a wielder +// 4 - The Rite is in progress. Players must walk to MK evil lair and fight. +// 5 - The Monster King is dead. Or something. Depends on players. // // $MK_TEMPVAR meaning depends on GAME STORYLINE // GS 0 |