diff options
-rw-r--r-- | npc/functions/hub.txt | 59 |
1 files changed, 35 insertions, 24 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index e58e9f058..1769a1c4b 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -309,16 +309,19 @@ function script HUB_SkillInvoke { // TODO: Debuffs // TODO: Buffs case TMW2_FIRSTAID: + .@PW=90+(10*@skillLv); // First aid only works on you, so - .@heal=max(AdjustSpellpower(100), AdjustAttackpower(100)); + .@heal=max(AdjustSpellpower(.@PW), AdjustAttackpower(.@PW)); heal .@heal, 0; break; case TMW2_HEALING: - harm(@skillTarget, -AdjustSpellpower(150), HARM_MISC); + .@PW=130+(20*@skillLv); + harm(@skillTarget, -AdjustSpellpower(.@PW), HARM_MISC); break; case TMW2_MAGNUSHEAL: // TODO: Area healing - harm(@skillTarget, -AdjustSpellpower(220), HARM_MISC); + .@PW=200+(20*@skillLv); + harm(@skillTarget, -AdjustSpellpower(.@PW), HARM_MISC); break; // Provoke: builtin, Mass Provoke: See above @@ -327,28 +330,33 @@ function script HUB_SkillInvoke { // Destructive Magic case TMW2_FIREARROW: - harm(@skillTarget, AdjustSpellpower(150), HARM_MAGI, Ele_Fire); + .@PW=140+(10*@skillLv); + harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire); break; case TMW2_FIREBALL: + .@PW=140+(10*@skillLv); // TODO: areaharm() - harm(@skillTarget, AdjustSpellpower(150), HARM_MAGI, Ele_Fire); + harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire); break; case TMW2_ARMAGEDDON: + .@PW=140+(10*@skillLv); // TODO: areaharm() areasc2(getmap(), @skillTargetX, @skillTargetY, 2, 10000, SC_BLOODING, BL_MOB|BL_PC); - harm(@skillTarget, AdjustSpellpower(150), HARM_MAGI, Ele_Fire); + harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire); break; case TMW2_FROSTDIVER: + .@PW=80+(10*@skillLv); // 8% chance, 10s sc_start SC_FREEZE, 10000, 1, 800, flag?, @skillTarget; - harm(@skillTarget, AdjustSpellpower(90), HARM_MAGI, Ele_Water); + harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water); break; case TMW2_FROSTNOVA: + .@PW=80+(10*@skillLv); // TODO: All this in area // 8% chance, 10s sc_start SC_FREEZE, 10000, 1, 800, flag?, @skillTarget; - harm(@skillTarget, AdjustSpellpower(90), HARM_MAGI, Ele_Water); + harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water); break; // FIXME SK_Nilfheim @@ -376,28 +384,31 @@ function script HUB_SkillInvoke { // Brawling Class case TMW2_BRAWLING: // 75x3 = 225 - harm(@skillTarget, AdjustAttackpower(75), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(75), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(75), HARM_PHYS, Ele_Neutral); + .@PW=70+(5*@skillLv); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); break; case TMW2_BEARSTRIKE: // 60x5 = 300 - harm(@skillTarget, AdjustAttackpower(60), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(60), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(60), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(60), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(60), HARM_PHYS, Ele_Neutral); + .@PW=55+(5*@skillLv); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); break; case TMW2_ALLINONE: // 45x8 = 360 - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Fire); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Water); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Earth); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Wind); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Holy); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Shadow); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Ghost); + .@PW=40+(5*@skillLv); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Fire); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Water); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Earth); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Wind); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Holy); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Shadow); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Ghost); break; */ // CLASS_OTHER |