diff options
-rw-r--r-- | npc/016-7/main.txt | 6 | ||||
-rw-r--r-- | npc/craft/options.txt | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/npc/016-7/main.txt b/npc/016-7/main.txt index b5d0c9e9d..6c615a50d 100644 --- a/npc/016-7/main.txt +++ b/npc/016-7/main.txt @@ -41,15 +41,15 @@ OnVictory: OnReward: // That would give 10% from missing exp, but I didn't like it. //getexp ((NextBaseExp-BaseExp)/10), 0; - addtimercount "#MarineShip::OnEvent", 2500; + addtimercount "#MarineShip::OnEvent", 3500; // Lv 40 rewards: 400 exp, 40 jxp, 200~600 GP getexp BaseLevel*10, BaseLevel; - Zeny=Zeny+BaseLevel*rand(5,15); + Zeny=Zeny+BaseLevel*rand2(5,15); //getitem SailorShirt, 1; // I already tried to do this before...? dispbottom l("Congratulations!"); if (isin("016-7", 23, 25, 52, 35)) - addtimer(2000, "#MarineShipAttack::OnResumeTravel"); + addtimer(3000, "#MarineShipAttack::OnResumeTravel"); end; OnResumeTravel: diff --git a/npc/craft/options.txt b/npc/craft/options.txt index 603418c60..37e19e8be 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -735,8 +735,8 @@ function script csysGUI_OptPrice { // Every 10 skills levels (including the 0), price raises in 2 .@lv+=((.@lv/10)*2); - // Every 25 skills levels (including the 0), price raises in 4 - .@lv+=((.@lv/25)*4); + // Every 25 skills levels (including the 0), price raises in 5 + .@lv+=((.@lv/25)*5); // Every 99 skills levels (including the 0), price raises in 7 .@lv+=((.@lv/99)*7); |