diff options
-rw-r--r-- | db/quest_db.conf | 10 | ||||
-rw-r--r-- | npc/001-1/_import.txt | 2 | ||||
-rw-r--r-- | npc/001-1/wateranimation.txt | 33 | ||||
-rw-r--r-- | npc/003-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/003-1/eugene.txt (renamed from npc/001-1/eugene.txt) | 11 | ||||
-rw-r--r-- | npc/003-1/wateranimation.txt | 18 |
6 files changed, 28 insertions, 47 deletions
diff --git a/db/quest_db.conf b/db/quest_db.conf index 45bff12b6..1bd0a2d63 100644 --- a/db/quest_db.conf +++ b/db/quest_db.conf @@ -115,7 +115,7 @@ quest_db: ( }, { Id: 22 - Name: "ArtisQuests_Fishman" + Name: "TulimsharQuests_Fishman" }, { Id: 23 @@ -179,11 +179,11 @@ quest_db: ( }, { Id: 38 -<<<<<<< HEAD Name: "CandorQuest_Maya" -======= - Name: "ArtisQuest_Apana" ->>>>>>> 35753b2705a52c648a61a11d175dcc93a31bc3f5 +}, +{ + Id: 39 + Name: "CandorQuest_Apana" }, { Id: 1000 diff --git a/npc/001-1/_import.txt b/npc/001-1/_import.txt index 12b4774e2..886b2a814 100644 --- a/npc/001-1/_import.txt +++ b/npc/001-1/_import.txt @@ -13,7 +13,6 @@ "npc/001-1/doors.txt", "npc/001-1/elmo.txt", "npc/001-1/enora.txt", -"npc/001-1/eugene.txt", "npc/001-1/fexil.txt", "npc/001-1/flyingpiou.txt", "npc/001-1/harbours.txt", @@ -39,5 +38,4 @@ "npc/001-1/taree.txt", "npc/001-1/treeleaf.txt", "npc/001-1/trees.txt", -"npc/001-1/wateranimation.txt", "npc/001-1/xilaxa.txt", diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt deleted file mode 100644 index 285a7788f..000000000 --- a/npc/001-1/wateranimation.txt +++ /dev/null @@ -1,33 +0,0 @@ -// Evol scripts. -// Author: -// gumi -// Reid -// Description: -// Water animations, splash, fishes, etc... - -001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{ - - fishing; // begin or continue fishing - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,119,102,0 duplicate(#water_animation0) #water_animation1 NPC_WATER_SPLASH -001-1,167,82,0 duplicate(#water_animation0) #water_animation2 NPC_WATER_SPLASH -001-1,167,40,0 duplicate(#water_animation0) #water_animation3 NPC_WATER_SPLASH -001-1,104,127,0 duplicate(#water_animation0) #water_animation4 NPC_WATER_SPLASH -001-1,166,123,0 duplicate(#water_animation0) #water_animation5 NPC_WATER_SPLASH -001-1,181,119,0 duplicate(#water_animation0) #water_animation6 NPC_WATER_SPLASH -001-1,202,114,0 duplicate(#water_animation0) #water_animation7 NPC_WATER_SPLASH -001-1,187,86,0 duplicate(#water_animation0) #water_animation8 NPC_WATER_SPLASH -001-1,32,57,0 duplicate(#water_animation0) #water_animation9 NPC_WATER_SPLASH -001-1,40,144,0 duplicate(#water_animation0) #water_animation10 NPC_WATER_SPLASH -001-1,58,131,0 duplicate(#water_animation0) #water_animation11 NPC_WATER_SPLASH -001-1,76,137,0 duplicate(#water_animation0) #water_animation12 NPC_WATER_SPLASH -001-1,109,132,0 duplicate(#water_animation0) #water_animation13 NPC_WATER_SPLASH -001-1,141,93,0 duplicate(#water_animation0) #water_animation14 NPC_WATER_SPLASH -001-1,168,57,0 duplicate(#water_animation0) #water_animation15 NPC_WATER_SPLASH diff --git a/npc/003-1/_import.txt b/npc/003-1/_import.txt index 22a3ccd53..826b53fb9 100644 --- a/npc/003-1/_import.txt +++ b/npc/003-1/_import.txt @@ -6,6 +6,7 @@ "npc/003-1/constableperry.txt", "npc/003-1/cyndala.txt", "npc/003-1/eomie.txt", +"npc/003-1/eugene.txt", "npc/003-1/gladys.txt", "npc/003-1/inac.txt", "npc/003-1/inar.txt", diff --git a/npc/001-1/eugene.txt b/npc/003-1/eugene.txt index 442b950d8..cfb5e037a 100644 --- a/npc/001-1/eugene.txt +++ b/npc/003-1/eugene.txt @@ -5,13 +5,13 @@ // Description: // Fishman NPC // Quest variable: -// ArtisQuests_Fishman +// TulimsharQuests_Fishman // Quest stages: // 0 - not started // 1 - Eugene asked for items // 2 - completed -001-1,113,120,0 script Eugene NPC_EUGENE,{ +003-1,80,127,0 script Eugene NPC_EUGENE,{ .BaitID = SmallTentacles; .BaitCount = 10; @@ -20,7 +20,7 @@ l("You see a raijin boy, sitting on the edge of the dock."), l("He's holding a fishing rod, while gazing out at the sea."); - .@q = getq(ArtisQuests_Fishman); + .@q = getq(TulimsharQuests_Fishman); if (.@q == 1) goto L_CheckItems; if (.@q == 2) goto L_QuestDone; @@ -35,7 +35,7 @@ l("Sorry, I'm doing other things at the moment."))) { case 1: - setq ArtisQuests_Fishman, 1; + setq TulimsharQuests_Fishman, 1; speech S_FIRST_BLANK_LINE, l("Thank you. I'll wait here."); close; @@ -67,7 +67,7 @@ L_CheckItems: delitem .BaitID, .BaitCount; getitem FishingRod, 1; getitem FishingGuideVolI, 1; - setq ArtisQuests_Fishman, 2; + setq TulimsharQuests_Fishman, 2; close; L_QuestDone: @@ -82,3 +82,4 @@ OnInit: .distance = 2; end; } + diff --git a/npc/003-1/wateranimation.txt b/npc/003-1/wateranimation.txt index 48a4b3cfa..c495e71b8 100644 --- a/npc/003-1/wateranimation.txt +++ b/npc/003-1/wateranimation.txt @@ -5,7 +5,7 @@ // Description: // Water animations, splash, fishes, etc... -003-1,104,100,0 script #water_animation0 NPC_WATER_SPLASH,{ +003-1,83,128,0 script #water_animation0 NPC_WATER_SPLASH,{ fishing; // begin or continue fishing close; @@ -16,4 +16,18 @@ OnInit: end; } -003-1,108,102,0 duplicate(#water_animation0) #water_animation16 NPC_WATER_SPLASH
\ No newline at end of file +003-1,87,125,0 duplicate(#water_animation0) #water_animation1 NPC_WATER_SPLASH +003-1,88,120,0 duplicate(#water_animation0) #water_animation2 NPC_WATER_SPLASH +003-1,76,120,0 duplicate(#water_animation0) #water_animation3 NPC_WATER_SPLASH +003-1,75,127,0 duplicate(#water_animation0) #water_animation4 NPC_WATER_SPLASH +003-1,79,111,0 duplicate(#water_animation0) #water_animation5 NPC_WATER_SPLASH +003-1,82,105,0 duplicate(#water_animation0) #water_animation6 NPC_WATER_SPLASH +003-1,85,110,0 duplicate(#water_animation0) #water_animation7 NPC_WATER_SPLASH +003-1,88,113,0 duplicate(#water_animation0) #water_animation8 NPC_WATER_SPLASH +003-1,86,126,0 duplicate(#water_animation0) #water_animation9 NPC_WATER_SPLASH +003-1,87,132,0 duplicate(#water_animation0) #water_animation10 NPC_WATER_SPLASH +003-1,83,111,0 duplicate(#water_animation0) #water_animation11 NPC_WATER_SPLASH +003-1,78,144,0 duplicate(#water_animation0) #water_animation12 NPC_WATER_SPLASH +003-1,83,140,0 duplicate(#water_animation0) #water_animation13 NPC_WATER_SPLASH +003-1,72,147,0 duplicate(#water_animation0) #water_animation14 NPC_WATER_SPLASH +003-1,72,122,0 duplicate(#water_animation0) #water_animation15 NPC_WATER_SPLASH |