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-rw-r--r--npc/010-2/sawis.txt130
1 files changed, 130 insertions, 0 deletions
diff --git a/npc/010-2/sawis.txt b/npc/010-2/sawis.txt
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+// TMW2 Script
+// Author:
+// Saulc
+// Reviewer:
+// Jesusalva
+// Description:
+// craft desert shirt refert to player msawis
+// id:193 HalinarzoQuest_Sawis
+
+010-2,138,122,0 script Sawis NPC_PLAYER,{
+ .@Miner = getq(HalinarzoQuest_Sawis);
+ if (BaseLevel < 37) goto L_TooWeak;
+ if (.@Miner == 1) goto L_Check;
+ if (.@Miner == 2) goto L_Complete;
+
+L_GiveTask:
+ mesn;
+ mesq lg("Hello, wanderer!");
+ next;
+ mesq l("No one visit me, im in peace there.");
+ next;
+
+ menu
+ l("What are you doing alone in this desert?"), L_Quest,
+ l("Don't speak to me crazy guy!"), L_Quit;
+
+L_Quest:
+ mes "";
+ mesn;
+ mesq l("I do some research about evolution of snake skin subject to hard sunlight.");
+ next;
+ mesn;
+ mesq l("Then i craft some new typê of stronge desert shirt, to protect user from snake and sunlight.");
+ next;
+ mesn;
+ mesq l("If you bring me some items, I can craft one for you and you will be my test subject.");
+ next;
+
+ menu
+ l("Yeah sure? What do you need?"), L_Start,
+ l("Nah, sorry everythings good for me."), L_Quit;
+
+L_Start:
+ setq HalinarzoQuest_Sawis, 1;
+ mes "";
+ mesn;
+ mesq l("Ok, what I need is:");
+ goto L_List;
+
+L_Quit:
+ mes "";
+ mesn;
+ mesq l("Alright.");
+ close;
+
+L_List:
+ mes "";
+ mesn;
+ mes l("Here's what I need:");
+ mes l("@@/1 @@", countitem(LeatherShirt), getitemlink(LeatherShirt));
+ mes l("@@/1 @@", countitem(CottonCloth), getitemlink(CottonCloth));
+ mes l("@@/1 @@", countitem(CaveSnakeSkin), getitemlink(CaveSnakeSkin));
+ mes l("@@/3 @@", countitem(SnakeSkin), getitemlink(SnakeSkin));
+ close;
+
+L_Check:
+ mesn;
+ mesq l("Did you brought me everything I asked for?");
+ next;
+ menu
+ l("Yes!"), L_Give,
+ l("Sorry, I forgot what you need!"), L_List,
+ l("No!"), L_Quit;
+
+L_Give:
+ if (
+ countitem(LeatherShirt) < 1 ||
+ countitem(CottonCloth) < 1 ||
+ countitem(CaveSnakeSkin) < 1 ||
+ countitem(SnakeSkin) < 3
+ ) goto L_Lying;
+
+ inventoryplace DesertShirt, 1;
+
+ delitem(LeatherShirt, 1);
+ delitem(CottonCloth, 1);
+ delitem(CaveSnakeSkin, 1);
+ delitem(SnakeSkin, 3);
+
+ getitem(DesertShirt, 1);
+ getexp(5000, 30);
+ setq(HalinarzoQuest_Sawis, 2);
+
+ mes "";
+ mesn;
+ mesq l("I hope this is your size.");
+ close;
+
+L_Complete:
+ mesn;
+ mesq l("As i see, you stay alive!.");
+ close;
+
+// Funnier to write than to read, but the player lied. :angel:
+L_Lying:
+ mesn;
+ mesq l("No no no, that's wrong.");
+ next;
+ mesc l("You dont have all item required.");
+ next;
+ goto L_List;
+
+L_TooWeak:
+ mesn;
+ mesq l("What are you doing here this place is too dangerous for you!");
+ close;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, DesertShirt);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
+ setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
+
+ .sex = G_MALE;
+ .distance = 4;
+
+ end;
+}