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author | Jesusaves <cpntb1@ymail.com> | 2019-06-18 13:56:58 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-18 13:56:58 -0300 |
commit | f76ab8cd4e54375fd9e87cdca7d772ae755ae7de (patch) | |
tree | 080beda483327b844d3aae1f6f3072b39ee82798 /npc | |
parent | c2ea974045a9ce9b56972db1886d9de43d6b50f8 (diff) | |
download | serverdata-f76ab8cd4e54375fd9e87cdca7d772ae755ae7de.tar.gz serverdata-f76ab8cd4e54375fd9e87cdca7d772ae755ae7de.tar.bz2 serverdata-f76ab8cd4e54375fd9e87cdca7d772ae755ae7de.tar.xz serverdata-f76ab8cd4e54375fd9e87cdca7d772ae755ae7de.zip |
Smoke grenade now works too, by brute force. It only puts monsters to sleep for 500ms.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/items/grenade.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/npc/items/grenade.txt b/npc/items/grenade.txt index 218758b8a..13685f0a2 100644 --- a/npc/items/grenade.txt +++ b/npc/items/grenade.txt @@ -24,4 +24,19 @@ function script grenade { } return; } +// TODO: Should not affect boss + +// smoke_grenade(range, time) - defaults to 3x3 square, stun for 500ms. +function script smoke_grenade { + .@r=getarg(0, 3); + .@d=getarg(1, 500); + + getmapxy(.@m$, .@x, .@y, 0); + .@c=getunits(BL_MOB, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r); + for (.@i = 0; .@i < .@c; .@i++) { + sc_start SC_SLEEP, .@d, 1; + specialeffect(FX_ATTACK, AREA, .@mbs[.@i]); + } + return; +} |