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authorJesusaves <cpntb1@ymail.com>2019-05-04 01:38:07 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-04 01:38:07 -0300
commit3d5090e2aa2ec3d7ca2cbe662c2922eb8d115b2a (patch)
tree4378bdbbc38b4533810fbc045f388215f0268587 /npc
parent782c9d437638dd54192b9c1f039e8b6dcac0045d (diff)
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Cannot travel to Woodlands at all, if the siege is in Hurnscald
Diffstat (limited to 'npc')
-rw-r--r--npc/009-1/guards.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/009-1/guards.txt b/npc/009-1/guards.txt
index 9ad87b43c..24a0652da 100644
--- a/npc/009-1/guards.txt
+++ b/npc/009-1/guards.txt
@@ -14,7 +14,7 @@
mesq l("Was not it only flooded constantly, the graveyard is not too far. If you stray away from the path, you'll get lost.");
next;
.@fd=!(getmapmask("011-3")&1024); // .@fd - is flooded?
- if (!.@fd) {
+ if (!.@fd && $GAME_STORYLINE >= 1) {
mesn;
// There's a limit on how much info I can send with @@
mesq l("Various people already went missing, including GMs. This is why if you plan to cross, ") + b(l("You won't be allowed to walk sideways, except to avoid a monster or two."));