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authorJesusaves <cpntb1@ymail.com>2019-06-22 16:35:35 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-22 16:35:35 -0300
commitfea3a496bc215a059b166b7844419357d147610b (patch)
treea0b92ce5389f4703495d3e062fdba8c038cf7764 /npc
parent92a251f498a485ef2cff39f94f87e9e6e145de12 (diff)
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Mercenaries - Lua part.
Diffstat (limited to 'npc')
-rw-r--r--npc/003-2/lua.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/npc/003-2/lua.txt b/npc/003-2/lua.txt
index 72a7a1835..e587f60d8 100644
--- a/npc/003-2/lua.txt
+++ b/npc/003-2/lua.txt
@@ -221,11 +221,22 @@ L_Task:
close;
L_Finish:
+ inventoryplace MercBoxAA, 1;
getexp BaseLevel*60, JobLevel*10; // Reference Levels: (20, 6)
setq General_Narrator, 3, 0;
+ getitem MercBoxAA, 1;
mesn;
mesq l("Great job! You can keep these items, they will be crucial to your journey.");
next;
+ mesn;
+ mesq l("I'll also give you a @@. Open it to get a random Mercenary Card.", getitemlink(MercBoxAA));
+ next;
+ mesn;
+ mesq l("You can only have one mercenary active at a time, they die and will leave after 10 minutes - logged in or not.");
+ next;
+ mesn;
+ mesq l("Still, they can be useful when you're trying to solo a boss and need help. The number of stars on the card is the strength and rarity. Use them wisely.");
+ next;
L_Complete:
mesn;
mesq l("You see the docks on the other side of the town? There should be a ship docked there.");