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authorJesusaves <cpntb1@ymail.com>2018-09-11 10:52:50 -0300
committerJesusaves <cpntb1@ymail.com>2018-09-11 10:52:50 -0300
commit89194e9e62b99b3e1e6d08bf62b872d836d234ce (patch)
tree865faddd8a6cf21f175c74632040c0b479ffda11 /npc
parente6f7144c50e5ffa640e0b7aaf3a3bfcaa861a0d2 (diff)
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[skip ci] that's another LoF quest successfully finished & ported to TMW2
Diffstat (limited to 'npc')
-rw-r--r--npc/00000SAVE/020-1_well.txt83
1 files changed, 0 insertions, 83 deletions
diff --git a/npc/00000SAVE/020-1_well.txt b/npc/00000SAVE/020-1_well.txt
deleted file mode 100644
index aba0e39b8..000000000
--- a/npc/00000SAVE/020-1_well.txt
+++ /dev/null
@@ -1,83 +0,0 @@
-// Better to skip this quest. It is too poor and would require more work,
-// eg. rope and something to make the player take part on it... Probably?
-// TODO: We could also throw random stuff (dig script), and use makeitem() to
-// make it pop at Terranite Cave, near the lake, suggesting that's where the water
-// comes from.
-
-020-1,99,83,0 script #Well NPC400,{
- if(QL_WELL == 2) goto L_Finished;
-
- mes "...";
- menu
- "Throw something in the well.", L_Throw,
- "Leave it alone.", L_close;
-
-L_Throw:
- mes "What do you want to throw?";
-
- setarray @response_list$, "Yuck! Who threw that on me?", "Ouch! Who's hurting me?", "White powder!? What's going on up there?", "It's raining in Nivalis?!";
- setarray @item_list$, "MaggotSlime", "RawLog", "PileOfAsh", "BottleOfWater";
- menu
- "Maggot slime", L_CheckItem,
- "A raw log", L_CheckItem,
- "Pile of ash", L_CheckItem,
- "Bottle of water", L_CheckItem,
- "Leave it alone", L_close;
-
-L_CheckItem:
- @index = @menu - 1;
- @response$ = @response_list$[@index];
- @item$ = @item_list$[@index];
-
- mes @item$;
-
- if(countitem(@item$) == 0)
- goto L_MissingItem;
- delitem @item$, 1;
-
- if(@item$ == "BottleOfWater")
- getitem "EmptyBottle", 1;
-
- mes "[Mysterious voice inside the well]";
- mes "\"" + @response$ + "\"";
- next;
- menu
- "Who are you?", L_Who,
- "How did you get down there?", L_How,
- "Do you need help?", L_Help;
-
-L_Who:
- @response$ = "I'll talk about who I am after leaving the well. ";
- goto L_GetHelp;
-
-L_How:
- @response$ = "Well, someone pushed me into the well, I'm not sure who. ";
- goto L_GetHelp;
-
-L_Help:
- @response$ = "I certainly can't get out on my own. ";
- goto L_GetHelp;
-
-L_GetHelp:
- mes "[Mysterious voice inside the well]";
- mes "\"" + @response$ + "So if you can get some help for me... please do so!\"";
- QL_WELL = 1;
-
- cleararray @response_list$, "", 4;
- cleararray @item_list$, "", 4;
- @index = 0;
- @response$ = "";
-
- goto L_close;
-
-L_MissingItem:
- mes "You can't throw an item you don't have.";
- goto L_close;
-
-L_Finished:
- mes "This is a well.";
- goto L_close;
-
-L_close:
- close;
-}