summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2018-06-02 21:38:34 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-02 21:38:34 -0300
commit66dde6aea61038694e414d818fe3288495bb0326 (patch)
treedf04d640989e33d48b0dec4993ecc9ce1230d3d8 /npc
parent525c7eb60b9e32d42752e97e9cb546fc71233f6a (diff)
downloadserverdata-66dde6aea61038694e414d818fe3288495bb0326.tar.gz
serverdata-66dde6aea61038694e414d818fe3288495bb0326.tar.bz2
serverdata-66dde6aea61038694e414d818fe3288495bb0326.tar.xz
serverdata-66dde6aea61038694e414d818fe3288495bb0326.zip
Fixes at Gwendolyn
Diffstat (limited to 'npc')
-rw-r--r--npc/012-1/gwendolyn.txt12
1 files changed, 9 insertions, 3 deletions
diff --git a/npc/012-1/gwendolyn.txt b/npc/012-1/gwendolyn.txt
index 7c6b97367..efb557c13 100644
--- a/npc/012-1/gwendolyn.txt
+++ b/npc/012-1/gwendolyn.txt
@@ -24,7 +24,7 @@
mesq l("She and her husband Simon Bowmaker, vowed to teach the ways of archery to those with willpower, and allow everyone to use a bow.");
next;
mesn l("Gwendolyn Bowmaker");
- mesq l("I intend to continue with my family's tradition, to teach the Way of Archery.");
+ mesq l("I intend to continue with my family's tradition, by teaching the Way of Archery.");
setq HurnscaldQuest_HarkEye, 1;
next;
@@ -37,6 +37,7 @@ L_State1:
l("I'm not interested right now."),L_Abort;
L_Fee:
+ mes "";
mesn l("Gwendolyn Bowmaker");
mesq l("Wonderful! My fee is @@. This fee is the first step in separating those with willpower, from those without.", .SCHOOLFEE);
next;
@@ -45,6 +46,7 @@ L_Fee:
l("I'm not sure I want to spend that much."),L_Abort;
L_Next:
+ mes "";
if (Zeny < .SCHOOLFEE)
goto L_No_Money;
@@ -63,6 +65,7 @@ L_Next:
}
select
l("I already have a Forest Bow.");
+ mes "";
L_State2:
mesn l("Gwendolyn Bowmaker");
@@ -85,7 +88,7 @@ L_Lesson:
mesq l("The advantage of fighting with a ranged weapon is that you can stay out of the enemy's range. So there is no need to spend training on your resistance.");
next;
mesn l("Gwendolyn Bowmaker");
- mesq l("But remember: this makes you much more vulnerable, and you usually cannot hit from too close, so watch your step and don't stumble into your enemy's attack.");
+ mesq l("But remember: This makes you much more vulnerable, and you usually cannot hit from too close, so watch your step and don't stumble into your enemy's attack.");
next;
mesn l("Gwendolyn Bowmaker");
mesq l("Also your strength doesn't matter much. It helps you to carry more arrows with you, but nothing a few trips to the store won't do.");
@@ -113,6 +116,7 @@ L_State3:
l("I have what you want."),L_Next1;
L_Next1:
+ mes "";
if (countitem("CaveSnakeEgg") < .CAVE_EGGS_AMOUNT
||countitem("SnakeEgg") < .SNAKE_EGGS_AMOUNT
||countitem("MountainSnakeEgg") < .MOUNTAIN_EGGS_AMOUNT)
@@ -133,7 +137,7 @@ L_Next1:
L_State4:
if (BaseLevel < .BASELEVEL_GAME)
goto L_NotReady;
- if (!$MAGIC_LVL)
+ if (!MAGIC_LVL)
goto L_NotReady;
mes col("Gwendolyn takes an analyzing look at you. Then she nods.", 9);
next;
@@ -144,6 +148,7 @@ L_State4:
goto L_Explain;
L_Explain:
+ mes "";
mesn l("Gwendolyn Bowmaker");
mesq l("As you might have noticed, it depends on many circumstances if your arrow finds its target. Your shot may be too powerful or too weak, so the arrow goes far beyond your target or hits the ground before it reaches its destination.");
next;
@@ -176,6 +181,7 @@ L_State5:
l("I'm sorry, I will come back later."),L_Close;
L_Game:
+ mes "";
if (countitem(ForestBow) < 1)
goto L_NoBow;
if (countitem(TrainingArrow) < 1)