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author | Jesusaves <cpntb1@ymail.com> | 2020-07-02 12:24:44 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-07-02 12:24:44 -0300 |
commit | 1afdc873d0f6845351ca0939168ea80703b97a4e (patch) | |
tree | bb66525a43ae8cda752033987b1ead39c202ce1c /npc | |
parent | 7bc26675a2283a8aae71539dcb8855c78d633797 (diff) | |
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Register Destructive Magic
Now Colin will be able to offer skills (require full file resync)
Diffstat (limited to 'npc')
-rw-r--r-- | npc/config/magic.txt | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/npc/config/magic.txt b/npc/config/magic.txt index 377e4c297..f30ca146d 100644 --- a/npc/config/magic.txt +++ b/npc/config/magic.txt @@ -369,6 +369,53 @@ OnInit: //////////////////////// Destructive Magic + // Fire Walk + RegisterMagic(2, SO_FIREWALK, 2, Quill, 1, + CLASS_DESTRUCTION, 0); + + /* Skillchain */ + // Fire Arrow + RegisterMagic(1, TMW2_FIREARROW, 10, Quill, 1, + CLASS_DESTRUCTION, 0, false, TMW2_FIREBALL); + // Fire Ball + RegisterMagic(2, TMW2_FIREBALL, 10, Quill, 2, + CLASS_DESTRUCTION, 0, TMW2_FIREARROW, TMW2_ARMAGEDDON); + // Armageddon + RegisterMagic(3, TMW2_ARMAGEDDON, 5, Quill, 3, + CLASS_DESTRUCTION, 0, TMW2_FIREBALL, false); + + /* Skillchain */ + // Napalm Beat + RegisterMagic(1, TMW2_NAPALMBEAT, 10, Quill, 1, + CLASS_DESTRUCTION, 0, false, TMW2_HOLYLIGHT); + // Holy Light + RegisterMagic(2, TMW2_HOLYLIGHT, 10, Quill, 2, + CLASS_DESTRUCTION, 0, TMW2_NAPALMBEAT, TMW2_JUDGMENT); + // Judgement + RegisterMagic(3, TMW2_JUDGMENT, 5, Quill, 3, + CLASS_DESTRUCTION, 0, TMW2_HOLYLIGHT, false); + + /* Skillchain */ + // Frost Diver + RegisterMagic(1, TMW2_FROSTDIVER, 10, Quill, 1, + CLASS_DESTRUCTION, 0, false, TMW2_FROSTNOVA); + // Frost Nova + RegisterMagic(2, TMW2_FROSTNOVA, 10, Quill, 2, + CLASS_DESTRUCTION, 0, TMW2_FROSTDIVER, TMW2_NILFHEIM); + // Nilfheim + RegisterMagic(3, TMW2_NILFHEIM, 5, Quill, 3, + CLASS_DESTRUCTION, 0, TMW2_FROSTNOVA, false); + + /* Skillchain */ + // Magic Strike + RegisterMagic(1, TMW2_MAGICSTRIKE, 10, Quill, 1, + CLASS_DESTRUCTION, 0, false, TMW2_LIGHTNINGBOLT); + // Lightning Bolt + RegisterMagic(2, TMW2_LIGHTNINGBOLT, 10, Quill, 2, + CLASS_DESTRUCTION, 0, TMW2_MAGICSTRIKE, TMW2_TEMPEST); + // Tempest + RegisterMagic(3, TMW2_TEMPEST, 5, Quill, 3, + CLASS_DESTRUCTION, 0, TMW2_LIGHTNINGBOLT, false); |