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authorJesusaves <cpntb1@ymail.com>2018-09-21 00:29:51 -0300
committerJesusaves <cpntb1@ymail.com>2018-09-21 00:29:51 -0300
commit9589cf3608d93e9a7384bcdc87db092fce42235c (patch)
treeeeeca68d2e453d6bd5baff2bb60a70b4eff7c43b /npc
parent9f177fbd86ae325ea709cfba5c69205abe950b2b (diff)
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A Random Quest Generator is a nice idea, but it isn't used.
And if we use, I would rather use my own hack.
Diffstat (limited to 'npc')
-rw-r--r--npc/functions/questgen.txt38
-rw-r--r--npc/scripts.conf1
2 files changed, 0 insertions, 39 deletions
diff --git a/npc/functions/questgen.txt b/npc/functions/questgen.txt
deleted file mode 100644
index 285924cbd..000000000
--- a/npc/functions/questgen.txt
+++ /dev/null
@@ -1,38 +0,0 @@
-// Evol functions.
-// Authors:
-// monwarez
-// Reid
-// Description:
-// Generate a random quest type and location.
-// Variables:
-// @quests : 2D array containing quest type and location availability
-// with @nb_type rows and @nb_location columns.
-// boolean value determine if the connection is possible between
-// the quest type and location selected.
-// @nb_difficulty : difficulty value from 0 to N-1.
-// Argument:
-// 0 : quest type
-// 1 : quest location
-// 2 : quest difficulty
-// Return : Tridimentional array value;
-
-function script questgen {
-
- .@argc = getargcount();
- @q_type = getarg(0, rand(@nb_type * 10) / 10);
-
- do
- {
- @q_location = getarg(1, rand(@nb_location * 10) / 10);
- .@cell = @q_type * @nb_location + @q_location;
-
- if (!@quests[.@cell] && .@argc >= 2)
- {
- return false;
- }
- } while (!@quests[.@cell]);
-
- @q_difficulty = getarg(2, rand(@nb_difficulty * 10) / 10);
-
- return true;
-}
diff --git a/npc/scripts.conf b/npc/scripts.conf
index 5f3ce9e70..a02aa4341 100644
--- a/npc/scripts.conf
+++ b/npc/scripts.conf
@@ -45,7 +45,6 @@
"npc/functions/npcmovegraph.txt",
"npc/functions/nurse.txt",
"npc/functions/petsales.txt",
-"npc/functions/questgen.txt",
"npc/functions/refine.txt",
"npc/functions/riddle.txt",
"npc/functions/savepoint.txt",