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authorJesusaves <cpntb1@ymail.com>2021-11-24 03:58:40 -0300
committerJesusaves <cpntb1@ymail.com>2021-11-24 03:58:40 -0300
commit46f3876c6a5cd6484bd1e14baf69e84efbd47b57 (patch)
treed396e70c2306845b5c7a874ab9b58f25686093c1 /npc
parent7917866e28d5e0057ec64ef1b7c82d74d1da2ce5 (diff)
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Add an avatar to Benjamin, so players do not accidentally skip his dialog.
Diffstat (limited to 'npc')
-rw-r--r--npc/018-6-1/main.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/018-6-1/main.txt b/npc/018-6-1/main.txt
index b40a9b992..bdb483646 100644
--- a/npc/018-6-1/main.txt
+++ b/npc/018-6-1/main.txt
@@ -151,6 +151,7 @@ OnInit:
close;
OnMain:
+ showavatar NPC_GUARD_DEAD;
setpcblock(PCBLOCK_HARD, true);
mesc l("STORY MODE ENABLED. Monsters won't attack you, so you can read without worries."), 1;
next;
@@ -179,6 +180,7 @@ OnMain:
setq3 LoFQuest_Barbara, 1;
disablenpc instance_npcname(.name$); // NPC will now go to rest
setpcblock(PCBLOCK_HARD, false);
+ showavatar;
close;
OnInit: