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author | demure <@demure1> | 2019-03-03 15:35:26 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-03 15:35:26 -0300 |
commit | c1a17e31706c5b944442b0f8b43aa0147c770aef (patch) | |
tree | f39d6fc8360e5e393d95be4865409bbae1f39a61 /npc | |
parent | b55028282e3a7957425b30089ff551da62437180 (diff) | |
download | serverdata-c1a17e31706c5b944442b0f8b43aa0147c770aef.tar.gz serverdata-c1a17e31706c5b944442b0f8b43aa0147c770aef.tar.bz2 serverdata-c1a17e31706c5b944442b0f8b43aa0147c770aef.tar.xz serverdata-c1a17e31706c5b944442b0f8b43aa0147c770aef.zip |
Woody Wife Typofix
Diffstat (limited to 'npc')
-rw-r--r-- | npc/014-2/woodywife.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/014-2/woodywife.txt b/npc/014-2/woodywife.txt index 0403805dc..c9b23d58c 100644 --- a/npc/014-2/woodywife.txt +++ b/npc/014-2/woodywife.txt @@ -22,11 +22,11 @@ L_GiveTask: mesn; mesq lg("Hello, new wanderer!"); next; - mesq l("Be careful to don't get lost in this forest."); + mesq l("Be careful to not get lost in the forest."); next; menu - l("Hey do not take me as a child."), L_Quit, + l("Hey, do not mistake me for a child."), L_Quit, l("Hello, I'm looking for bandit hoods!"), L_Hood, l("Hey! I want to enter in this house!"), L_Force, l("Hello, who are you?"), L_Quest, @@ -36,10 +36,10 @@ L_GiveTask: L_Quest: mes ""; mesn; - mesq l("I'm Woody Wife, I live here with Woody since a lot of years! We decided to leave away from civilization, hunter and shaman life is way better."); + mesq l("I'm Woody Wife, I have lived here with Woody for many years! We decided to live away from civilization, as hunter and shaman life is way better."); next; mesn; - mesq l("But now, we are quite old, I remember the time when I was your age. My generation don't do stupid things like yours!"); + mesq l("But now, we are quite old. I remember the time when I was your age. My generation doesn't do stupid things like yours!"); next; menu @@ -52,10 +52,10 @@ L_Start: setq HurnscaldQuest_Woody, 1; mes ""; mesn; - mesq l("No, we do this during our whole life, And we survive!"); + mesq l("No, we've done this for our whole life, and we have survived!"); next; mesn; - mesq l("My shaman skill protect us, against monsters and thiefs!"); + mesq l("My shaman skills protected us against monsters and thieves!"); next; menu @@ -67,13 +67,13 @@ L_Ask: setq HurnscaldQuest_Woody, 2; mes ""; mesn; - mesq l("Oh yeah some work are really painful, especially for my back, and I cant bother Woody to do it, he have so many difficulties to move."); + mesq l("Oh yeah some work is really painful, especially for my back, and I cant bother Woody to do it, he has so many difficulties moving."); next; mesn; if (season() != WINTER) - mesq l("I need you to bring me some basic item to face Winter! Fire is most important for us."); + mesq l("I need you to bring me some basic items to face Winter! Fire is the most important for us."); else - mesq l("Winter this year is being really harsh! Fire is most important for us."); + mesq l("Winter this year is really harsh! Fire is the most important for us."); next; goto L_List; @@ -86,14 +86,14 @@ L_Quit: L_List: mes ""; mesn; - mes l("Could be nice if you could bring me this:"); + mes l("Would be nice if you could bring me these:"); mes l("@@/40 @@", countitem(RawLog), getitemlink(RawLog)); mes l("@@/5 @@", countitem(Coal), getitemlink(Coal)); close; L_Check: mesn; - mesq l("Hey,did you brought me everything I asked for?"); + mesq l("Hey, did you bring me everything I asked for?"); next; menu l("Yes! It is heavy."), L_Give, @@ -122,13 +122,13 @@ L_Give: L_Complete: mesn; - mesq l("Wandering too much? Take care to don't get lost."); + mesq l("Wandering too much? Take care to not get lost."); close; L_Woody: mes ""; mesn; - mesq l("Woody is inside, he probably craft some stuff with animals pelts."); + mesq l("Woody is inside, he is probably crafting some stuff with animals pelts."); close; L_Hood: @@ -137,25 +137,25 @@ L_Hood: mesq l("You search for Bandit hoods."); next; mesn; - mesq l("You could found some bandit in Bandit cave. Yeah this name isen't give for nothing."); + mesq l("You could find some bandits in the Bandit cave. Yeah, the name wasn't given for nothing."); next; mesn; - mesq l("To go there you need to go left, follow rock wall and go up when you can, entrance of Bandit cave is at left side of waterfall."); + mesq l("To get there you need to go left, follow rock wall and go up when you can. The entrance to the Bandit cave is on left side of the waterfall."); close; L_Force: mes ""; mesn; - mesq l("Stranger and monsters aren't allowed to enter in MY house!"); + mesq l("Strangers and monsters aren't allowed in MY house!"); next; mesn; - mesq l("Anyway, my herb mixture keep monsters away."); + mesq l("Anyway, my herb mixture keeps monsters away."); close; L_Skill: mes ""; mesn; - //mesq l("I don't know if jesusalva allow me to teach you a basic chaman skill!? ."); + //mesq l("I don't know if jesusalva allow me to teach you a basic shaman skill!? ."); // I don't, but a monster repellent would be nice. Does such skill exist/work? mesq l("Well, I know a mixture to keep monsters away. I just can't share it with you now."); next; |