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authorJesusaves <cpntb1@ymail.com>2019-03-12 00:39:08 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-12 00:39:08 -0300
commit5c7269b9cb4bb8e31222dbbb0947b01dace61e01 (patch)
treed3ac44db16fd82ee57ffdcdca40babafb481b912 /npc
parentc490def33ee4278906aa41606a5478b7683a8d4a (diff)
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Heroes Hold is not meant for quick die-and-retry attempts, so require a minute
between attempts (this time can be spent inside). I haven't forgot Saulc wants a herb taxing system, but that's harder to implement.
Diffstat (limited to 'npc')
-rw-r--r--npc/018-2-1/warps.txt7
1 files changed, 7 insertions, 0 deletions
diff --git a/npc/018-2-1/warps.txt b/npc/018-2-1/warps.txt
index ddace7c81..6864c2bb2 100644
--- a/npc/018-2-1/warps.txt
+++ b/npc/018-2-1/warps.txt
@@ -32,6 +32,11 @@ OnTouch:
npctalk3 l("The stairs lead to nowhere. However, there is a magic sigil on the bottom.");
end;
}
+ if (HH_COOLDOWN > gettimetick(2)) {
+ npctalk3 l("You still need to wait @@ before going to HH again.", FuzzyTime(HH_COOLDOWN));
+ end;
+ }
+
.@q=getq2(LoFQuest_HH);
mesn l("Heroes Hold");
mes l("This is only for the skilled players. Newbies, KEEP OUT!");
@@ -48,6 +53,8 @@ OnTouch:
l("Heroes Hold - Exchange Hall"),
l("Information");
mes "";
+ if (@menu > 1 && @menu < 7)
+ HH_COOLDOWN=gettimetick(2)+60;
switch (@menu) {
case 2:
@HH_LEVEL=HH_NOVICE;