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author | Jesusaves <cpntb1@ymail.com> | 2019-03-12 00:39:08 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-12 00:39:08 -0300 |
commit | 5c7269b9cb4bb8e31222dbbb0947b01dace61e01 (patch) | |
tree | d3ac44db16fd82ee57ffdcdca40babafb481b912 /npc | |
parent | c490def33ee4278906aa41606a5478b7683a8d4a (diff) | |
download | serverdata-5c7269b9cb4bb8e31222dbbb0947b01dace61e01.tar.gz serverdata-5c7269b9cb4bb8e31222dbbb0947b01dace61e01.tar.bz2 serverdata-5c7269b9cb4bb8e31222dbbb0947b01dace61e01.tar.xz serverdata-5c7269b9cb4bb8e31222dbbb0947b01dace61e01.zip |
Heroes Hold is not meant for quick die-and-retry attempts, so require a minute
between attempts (this time can be spent inside).
I haven't forgot Saulc wants a herb taxing system, but that's harder to implement.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/018-2-1/warps.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/npc/018-2-1/warps.txt b/npc/018-2-1/warps.txt index ddace7c81..6864c2bb2 100644 --- a/npc/018-2-1/warps.txt +++ b/npc/018-2-1/warps.txt @@ -32,6 +32,11 @@ OnTouch: npctalk3 l("The stairs lead to nowhere. However, there is a magic sigil on the bottom."); end; } + if (HH_COOLDOWN > gettimetick(2)) { + npctalk3 l("You still need to wait @@ before going to HH again.", FuzzyTime(HH_COOLDOWN)); + end; + } + .@q=getq2(LoFQuest_HH); mesn l("Heroes Hold"); mes l("This is only for the skilled players. Newbies, KEEP OUT!"); @@ -48,6 +53,8 @@ OnTouch: l("Heroes Hold - Exchange Hall"), l("Information"); mes ""; + if (@menu > 1 && @menu < 7) + HH_COOLDOWN=gettimetick(2)+60; switch (@menu) { case 2: @HH_LEVEL=HH_NOVICE; |