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authorJesusaves <cpntb1@ymail.com>2018-06-01 11:31:23 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-01 11:31:23 -0300
commit983e28dcdb485f940bc408208095330931b8a6f8 (patch)
tree2e5f666c4f4419c14f68f37ae0a1d0eafe32224d /npc
parent5ef346b42bc73bc739cc84dc384b8ae29fa31312 (diff)
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Improve, correct and upgrade Pylon
Diffstat (limited to 'npc')
-rw-r--r--npc/007-1/pylon.txt33
1 files changed, 17 insertions, 16 deletions
diff --git a/npc/007-1/pylon.txt b/npc/007-1/pylon.txt
index 94c986b3f..7a3bccb41 100644
--- a/npc/007-1/pylon.txt
+++ b/npc/007-1/pylon.txt
@@ -31,13 +31,13 @@ L_Menu:
// We could add a drag zone, and allow players to drag their gems, but... Meh.
select
l("Hum, how many gem powders can I get from one gem?"),
- rif(countitem(Diamond) >= 1, l("Yeah sure, take my Diamond!")),
- rif(countitem(Ruby) >= 1, l("Yeah sure, take my Ruby!")),
- rif(countitem(Emerald) >= 1, l("Yeah sure, take my Emerald!")),
- rif(countitem(Sapphire) >= 1, l("Yeah sure, take my Sapphire!")),
- rif(countitem(Topaz) >= 1, l("Yeah sure, take my Topaz!")),
- rif(countitem(Amethyst) >= 1, l("Yeah sure, take my Amethyst!")),
- rif(countitem(IronOre) >= 1, l("And what's about Iron Ore?")),
+ rif(countitem(Diamond) >= 1 && Zeny >= 100, l("Yeah sure, take my Diamond!")),
+ rif(countitem(Ruby) >= 1 && Zeny >= 100, l("Yeah sure, take my Ruby!")),
+ rif(countitem(Emerald) >= 1 && Zeny >= 100, l("Yeah sure, take my Emerald!")),
+ rif(countitem(Sapphire) >= 1 && Zeny >= 100, l("Yeah sure, take my Sapphire!")),
+ rif(countitem(Topaz) >= 1 && Zeny >= 100, l("Yeah sure, take my Topaz!")),
+ rif(countitem(Amethyst) >= 1 && Zeny >= 100, l("Yeah sure, take my Amethyst!")),
+ rif(countitem(IronOre) >= 1 && Zeny >= 100, l("And what's about Iron Ore?")),
l("No, thanks, I will keep my gems.");
mes "";
@@ -57,11 +57,6 @@ L_Menu:
break;
}
-L_MenuOre:
- menu
- l("Yeah sure!"), L_OreOk,
- l("Nah Thanks you."), L_Close;
-
L_Question:
mesn;
mesq lg("That depends on your luck!");
@@ -78,12 +73,19 @@ L_Ore:
mesn;
mesq l("Hum... I'm not really good at it.");
next;
+ mesn;
mesq l("But I can try my best for you!");
next;
- mesq l("If you want it!");
+ mesn;
+ mesq l("If you want it?");
next;
goto L_MenuOre;
+L_MenuOre:
+ menu
+ rif(countitem(IronOre) >= 1 && Zeny >= 100, l("Make me an Iron Powder.")), L_OreOk,
+ l("Nah, thank you."), L_Close;
+
L_OreOk:
// Amount iron ore
.@amo=rand(1,2);
@@ -95,10 +97,9 @@ L_OreOk:
getitem IronPowder, .@amo;
mes "";
mesn;
- mesq l("Here you are, i tried my best");
+ mesq l("Here you go, I tried my best! Do you want another?");
next;
- L_Close;
- close;
+ goto L_MenuOre;
// Must rework IDs