summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2020-04-28 05:38:48 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-28 05:38:48 -0300
commit8923d599ccf8a79f8bc8f6025a3bb44ab495dbe0 (patch)
tree259578b8bcf7cc4440a8c1ca995518fceed98add /npc
parent4381448c6bb1d4cf4705deaefd481e9bf1152c42 (diff)
downloadserverdata-8923d599ccf8a79f8bc8f6025a3bb44ab495dbe0.tar.gz
serverdata-8923d599ccf8a79f8bc8f6025a3bb44ab495dbe0.tar.bz2
serverdata-8923d599ccf8a79f8bc8f6025a3bb44ab495dbe0.tar.xz
serverdata-8923d599ccf8a79f8bc8f6025a3bb44ab495dbe0.zip
This is the first effort towards a minimal balance for Guild Skills
This should be enough for first release :3
Diffstat (limited to 'npc')
-rw-r--r--npc/magic/guild.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/magic/guild.txt b/npc/magic/guild.txt
index 43c46db92..be94a523c 100644
--- a/npc/magic/guild.txt
+++ b/npc/magic/guild.txt
@@ -58,7 +58,7 @@ Increase HIT of players in the area of effect by +2 per SkillLV. The accuracy ra
function script GD_allboost {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, power, filter
- areasc(3+.@lv, 10000*.@lv, SC_INCALLSTATUS, BL_PC, .@lv, "filter_sameguild");
+ areasc(3+.@lv, 40000+(5000*.@lv), SC_INCALLSTATUS, BL_PC, .@lv, "filter_sameguild");
return;
}
@@ -78,7 +78,7 @@ function script GD_regenerating {
function script GD_defboost {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, power, filter
- areasc(3+.@lv, 15000*.@lv, SC_ANGELUS, BL_PC, .@lv*4, "filter_sameguild");
+ areasc(3+.@lv, 40000+(5000*.@lv), SC_ANGELUS, BL_PC, .@lv*4, "filter_sameguild");
return;
}
@@ -88,7 +88,7 @@ function script GD_defboost {
function script GD_atkboost {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, power, filter
- areasc(3+.@lv, 15000*.@lv, SC_BLESSING, BL_PC, .@lv, "filter_sameguild");
+ areasc(3+.@lv, 40000+(5000*.@lv), SC_BLESSING, BL_PC, .@lv, "filter_sameguild");
return;
}
@@ -98,7 +98,7 @@ function script GD_atkboost {
function script GD_atkboost2 {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, power, filter
- areasc(3+.@lv, 15000*.@lv, SC_IMPOSITIO, BL_PC, 5+(5*.@lv), "filter_sameguild");
+ areasc(3+.@lv, 40000+(5000*.@lv), SC_IMPOSITIO, BL_PC, 5+(5*.@lv), "filter_sameguild");
return;
}
@@ -108,7 +108,7 @@ function script GD_atkboost2 {
function script GD_critboost {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, 1, power, filter
- areasc(.@lv, 10000*.@lv, SC_FORTUNE, BL_PC, 8*.@lv, "filter_sameguild");
+ areasc(.@lv, 30000+(5000*.@lv), SC_FORTUNE, BL_PC, 8*.@lv, "filter_sameguild");
return;
}
@@ -120,7 +120,7 @@ function script GD_critboost {
function script GD_autorevive {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, 1, power, filter
- areasc(.@lv, 10000*.@lv, SC_KAIZEL, BL_PC, 10*.@lv, "filter_sameguildnotyou");
+ areasc(.@lv, 25000+10000*.@lv, SC_KAIZEL, BL_PC, 10*.@lv, "filter_sameguildnotyou");
return;
}