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authorJesusaves <cpntb1@ymail.com>2018-06-15 23:01:59 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-15 23:01:59 -0300
commit6cd0bf2843274fcf3d5245ac34ee1e0e712ece47 (patch)
treee08397ec35e7b791fad12f0315afea0832747992 /npc
parent051a2c75f18e5df06091df7156145acc2f21ed35 (diff)
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Add more neutral monsters on the siege, but these neutral monsters are scattered
Diffstat (limited to 'npc')
-rw-r--r--npc/012-1/guards.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/012-1/guards.txt b/npc/012-1/guards.txt
index 84810861e..b0cecd52e 100644
--- a/npc/012-1/guards.txt
+++ b/npc/012-1/guards.txt
@@ -427,6 +427,8 @@ OnTimer240000:
else
bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", MagicGoblin, "Hurnsguard::OnSkip");
}
+ // Spawn Angry Scorpions on the whole map. These monsters are neutral!
+ areamonster("012-1", 33, 16, 137, 100, "Monster Soldier", AngryScorpion, .@Pl+.CYCLES, "Hurnsguard::OnSkip");
// One extra guard on every summon
bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");