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authorJesusaves <cpntb1@ymail.com>2019-04-08 08:45:32 -0300
committerJesusaves <cpntb1@ymail.com>2019-04-08 08:45:32 -0300
commitd4e923cc4e4b9fbe87ad4efb9904c1d579a83325 (patch)
tree9063059d105c460704672f435be99bf89271091e /npc
parent1b6ef8f9b16448afcce73a2269f3cf0849b7eb2d (diff)
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Only 70% chance that the Monster King lay siege to Tulimshar.
This allows aggro to build up quite a bit.
Diffstat (limited to 'npc')
-rw-r--r--npc/functions/gmbot.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt
index b8695f6c6..235366dd3 100644
--- a/npc/functions/gmbot.txt
+++ b/npc/functions/gmbot.txt
@@ -98,7 +98,7 @@ OnTimer62000:
}
// Tulimshar Siege event
- if (.mp$ ~= "003-*" && $@MK_AGGRO >= 30){
+ if (.mp$ ~= "003-*" && $@MK_AGGRO >= 30 && rand(0,100) < 70) {
announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc;
$@MK_SCENE=MK_SIEGE_TULIM;
if ($@MK_AGGRO >= 90)